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Thread: Animation Node Identifiers?

  1. #1
    tasha_v
    Guest

    Animation Node Identifiers?

    Hi, I'm new to Collada so am hoping you could help me out as I'm wondering how the different identifiers (like the node ids, node names, skeleton ids) relate to their corresponding animation nodes?
    Models exported from 3DS Max seem to get a "-node" extension in the node id while models from Maya don't, so in those instances where "-node" is appended, what is the correlation of the animation node identifiers with the identifiers in the visual scene nodes? Thanks for any help ^^

  2. #2
    Senior Member
    Join Date
    Jan 2006
    Location
    Foster City, CA
    Posts
    540
    Hi Tasha, animations target specific nodes via the <channel> element. The <channel> has a 'target' attribute that identifies the element to target using a SID reference.

    So if you have
    Code :
    <node id="wheel">
        <translate sid="trans">...</translate>
    </node>
    you would target the translate with

    <channel source="..." target="wheel/trans"/>

    Or if you have
    Code :
    <node id="wheel-node">
        <translate sid="trans">...</translate>
    </node>
    you would target the translate with

    <channel source="..." target="wheel-node/trans"/>

    It doesn't matter what the node's ID is as long as its targeted properly.

    Steve

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