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Thread: Working with physics elements

  1. #1

    Working with physics elements

    Hi
    I'm trying to add physics to my new game engine.ColladaRT is a full OpenGL based viewer, but it doesn't add physics to the scene. .Are there good samples/documentations to work with physics elements of Collada?Note that I use PhysX API for physics simulations.
    -Ehsan-

  2. #2
    Senior Member
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    Collada RT does implement physics, via the Bullet physics engine. IIRC Feeling Viewer has a plugin-able physics architecture, with support for both PhysX and Bullet. I'm not 100% certain about that though... you'd need to ask them for more details.

  3. #3
    I couldn't find bullet in colladaRT. I have read most of the codes, but I actually don't see physics.Note that I have downloaded the file " COLLADA_RT_1.2.0.zip" from sourceforge.
    -Ehsan-

  4. #4
    Senior Member
    Join Date
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    Foster City, CA
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    540
    That's an older version of RT. You have two options for getting a newer version that contains physics: (a) Grab the latest version of Collada RT from subversion (I described how to do that in this thread), or (b) run the DOM/FX/RT 1.3.0 installer from the downloads page (direct link).

    The organization of the downloads page is extremely confusing. I intend to fix it for the next release.

    Steve

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