Pivot information is not present in Maya DAEs. In Max I create a cube, modify it's pivot point and the resulting XML shows 2 transforms for the node clearly representing the pivot transformations. This is good and allows me to collapse hierarchies and such for real time application.
Now, on the other hand, in Maya, when I create this same cube and modify it's pivot point in the exact same manner as I did with the cube in Max. The resulting XML doesn't contain a pivot transform for the box. !!?? In fact, whether or not I modify the pivot point in Maya, the resulting export is identical!
I can't find the pivot transform information in the maya export. All export options are the same between max and maya, i.e, bake transforms..etc...
This doesn't make any sense. I thought for a second that maybe moving the pivot point in maya causes the vertex positions to be recalculated in such a way as to not need an additional transform, but nope... they don't change either.
This doesn't make any sense. I need the pivot information. Can anyone shed some light?
Thank you very much.
So, steps to reproduce are.
1. Create a box in maya and a box in max.
2. Modify the pivot point of both boxes in the same manner, for example move the pivot to the left 10 units so the box will rotate around a new pivot.
3. Export both boxes and compare the visual scenes in XML, max will have pivot information, maya will not.