Materials and Fixed Function Pipeline
I am sorry to come up with this topic again, but the more I read about COLLADA materials (constant, lambert, phong, blinn) and especially transparency handling I get more confused.
Could you please help me out and tell me how to convert the transparent and transparency elements of materials to OpenGL calls?
Take a look at the daeReader:rocessTransparencySettings method from this post to the OpenSceneGraph mailing list. It should make things more clear.