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Thread: Maya8 -> Collada -> JavaGame

  1. #1
    Junior Member
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    Maya8 -> Collada -> JavaGame

    hello,
    we are developing a game in java, that heavily uses skeletal animated characters.

    in order to get the models into the game, we are considering of using collada.

    our artist creates all character models using Maya8, but unfortunately i did not find a collada exporter for Maya8 yet. does one exist?

    the only java library that reads collada seems to be whoola, unfortunately i could not find any documentation on it. we are using an internal format to store the vertices, bones, skin weights, etc. so we would need to convert the collada data to our own structures. are there any other collada loaders written in java?

    thanks a lot!

  2. #2
    Nopper
    Guest
    Hi,

    maybe you find the answer regarding the Maya exporter here:

    https://collada.org/public_forum/vie...4623d809d1c229

    Cheers Norbert

  3. #3
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    thanks, but it seems feeling software has only exporters for maya up to version 7.

  4. #4
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    Carrollton, TX
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    Re: Maya8 -> Collada -> JavaGame

    Quote Originally Posted by ehmdjii
    the only java library that reads collada seems to be whoola, unfortunately i could not find any documentation on it. we are using an internal format to store the vertices, bones, skin weights, etc. so we would need to convert the collada data to our own structures. are there any other collada loaders written in java?

    As far as I know, the Whoola COLLADA Library is the only publicly available Java implementation for COLLADA 1.4, closed source or Open Source.

    It is Open Source so you should be able to dig into it to see how I did it. I can also generate documentation upon request. Here is what I have so far:
    http://earth.whoola.com:8080/space/cyber/doc/collada/
    http://earth.whoola.com:8080/javadoc/collada/
    http://earth.whoola.com:8080/javadoc/co ... mmary.html
    http://earth.whoola.com:8080/javadoc/co ... oader.html

    Right now, though, my primary focus is on this:
    http://croftsoft.blogspot.com/2006/09/jigl.html

    Please feel free to call me if you have any questions:
    (214) 636-3790 m
    David Wallace Croft
    www.CroftSoft.com

  5. #5
    Junior Member
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    thank you, croft!

    i'll see what i can do with this documentation.
    maybe i can get out the necessary mesh information. basically, all i need for an animated model would be
    * Bones
    * Vertices
    * Weights
    * Triangles
    * Texture Coordinates
    * Frames

    (i need no normals )


    so, is jigl a software implementation of OpenGL?

  6. #6
    Senior Member
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    Regarding the Maya 8 exporter.

    I have not tried this. It may not work at all. But...

    Have you tried to recompile the plugin with the Maya 8 SDK? The plugin is opensource so you should give it a shot.

    -Andy

  7. #7
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    Quote Originally Posted by ehmdjii
    so, is jigl a software implementation of OpenGL?
    I wrote more documentation today with an example applet:
    http://earth.whoola.com:8080/space/jigl/
    David Wallace Croft
    www.CroftSoft.com

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