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Thread: ColladaMaya 2.02: FX arguments do not persist.

  1. #1
    Junior Member
    Join Date
    Feb 2006
    Posts
    10

    ColladaMaya 2.02: FX arguments do not persist.

    If I change any of the arguments to my shaders (COLLADA FX shader node), they reset to the value in the cgfx file after save -> mb -> load. The same thing happens with export -> dae -> import; however the dae file seems to have the correct values, so it would appear to be a problem in the import.

    Anyone got any ideas?

    Cheers,
    Dave

  2. #2
    Member
    Join Date
    Aug 2004
    Location
    Feeling Software, Montreal, QC, Canada
    Posts
    36
    Please open a bug at www.feelingsoftware.com/bugzilla so we can address the problem and/or suggest a work-around. Add a test case so we can reproduce it easily.

    Regards,
    Christian Laforte
    President, Feeling Software
    http://www.feelingsoftware.com

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