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Thread: Max exporters not identifying joints

  1. #1
    Junior Member
    Join Date
    Oct 2005
    Location
    Sacramento, CA
    Posts
    4

    Max exporters not identifying joints

    I noticed the Max exporters are not setting the 'type' attribute of a <node> to "JOINT" like the Maya exporters do. Isn't this required?

  2. #2
    Senior Member
    Join Date
    Apr 2005
    Location
    Feeling Software, Montreal, Quebec
    Posts
    111
    Hello Eric,

    Which version of the Max exporters did you try? All versions of ColladaMax export the type attributes. I just verified that with the latest version: 1.04, that is the case.

    Also, the type attribute is marked optional in the schema, so it is legal COLLADA to have a skin include a visual scene node, within its joint list source, that isn't marked as a joint. As such, the 'type' attribute for the visual scene node is not very useful information.

    Sincerely,
    Guillaume Laforte
    Feeling Software Inc
    http://www.feelingsoftware.com

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