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Thread: .fx files from COLLADA max

  1. #1

    .fx files from COLLADA max

    Hi,

    When I create a DX9 material in Max 7.0. and select one of the provided .fx files (in Max's map directory), then export the DAE, everything works...that is, I can see the fx information in the DAE. However, when I select on of my own .fx files in the material editor, the exported DAE does not contain any information on the effect at all. In fact, it just exports a "lambert" material. My .fx file shows it's parameters in the material editor and everything looks okay, but it's like the exporter ignores it.

    Any ideas? I can send the 2 .fx files if someone thinks it might help.

    Thank you!
    Lynn
    Lynn Duke
    Software Engineer

  2. #2
    Senior Member
    Join Date
    Apr 2005
    Location
    Feeling Software, Montreal, Quebec
    Posts
    111
    Please read the following thread:

    https://collada.org/public_forum/viewtopic.php?t=443

    You can attach a debugger onto 3dsMax, while it is doing the export to verify whether ASHLI outputs any errors. As a follow-up on the discussion linked above: I believe I have found the way to intercept the IGame output debug messages and I'll re-route them to a MessageBox, when the plug-in is compiled in release-mode.

    Sincerely,
    Guillaume Laforte
    Feeling Software Inc
    http://www.feelingsoftware.com

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