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Thread: 3ds max exporter trouble

  1. #1
    Junior Member
    Join Date
    Apr 2006
    Posts
    3

    3ds max exporter trouble

    I'm unable to export this model from 3ds Max 7 using ColladaMax 1.03. Either it only exports the bones and animation without the mesh. Or it crashes Max. Am I doing something wrong or is the exporter bugged?
    http://www.dr-code.org/hatter/dragon_colladatest.zip

  2. #2
    Senior Member
    Join Date
    Jul 2004
    Location
    Santa Clara
    Posts
    356
    Max bugs need to be posted on sourceforge.
    Please check the 'latest plug-in' post for more information.

    Thanks

  3. #3
    Junior Member
    Join Date
    Apr 2006
    Posts
    3
    Thanks a lot. I figured out the problem. A "TurboUnwrapUVW" in the stack (from a plugin) was breaking the export. Collapsing it away fixed the issue.

  4. #4
    Junior Member
    Join Date
    Jul 2006
    Posts
    3
    Helloo all,

    I am having a similar problem with max. Everytime i try to export it crashes. my meshes are collapsed, and have been exported before using an older version of collada and 3dxi. i was using the igame version previously. i tried exporting with different options selected, and i was told the with 104 bake mattrices crashes some times. Well it didnt matter which option i chose. They all crashed im using 3d max 8 service pack 3 collada max 104, 3dxi version 2, video card is ATI mobility radeon 7500, im on my laptop at present, which is p4 2ghz w/ 512 ram. Please let me know if you guys have any ideas...

    Thanks for your time,

    Chris
    Lead Artist

    Online Alchemy

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