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Thread: 3ds max exporter v2.10 is hung up with 'Tangents/Binormals'.

  1. #1
    Junior Member
    Join Date
    Feb 2006
    Location
    Tokyo Japan
    Posts
    5

    3ds max exporter v2.10 is hung up with 'Tangents/Binormals'.

    When 'Tangents/Binormals' is checked, exporter is surely hung up.
    I confirmed that an exception occurred in IGameMesh::GetNumberOfTangents().
    I updated my MAX to SP2.
    Does IGame.dll have a problem?

    Thanks

  2. #2
    Junior Member
    Join Date
    Feb 2006
    Location
    Tokyo Japan
    Posts
    5
    glaforte wrote in other topic.
    >Don't use ANY of the "Experimental" export options:

    Can't use "Tangent/Binormals", either?
    It wrote "almost completed and is definitely worth trying." in COLLADA_Tools_ReleaseNote.
    In that case, I wait for a while until it become able to use.

    Thanks,

  3. #3
    Senior Member
    Join Date
    Apr 2005
    Location
    Feeling Software, Montreal, Quebec
    Posts
    111
    Did you have the "Triangles" export option enabled?
    Guillaume Laforte
    Feeling Software Inc
    http://www.feelingsoftware.com

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