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Thread: Maya Lambert Shader Export

  1. #11
    Junior Member
    Join Date
    Feb 2006
    Location
    Paris, France
    Posts
    17
    I've posted to issue here :
    http://khronos.org/bugzilla/show_bug.cgi?id=39

    Regards,
    Thomas

  2. #12
    gjoel
    Guest
    I've read the new release-notes, 1.4.1rev-B, and they are indeed much clearer. Thank you for this. I fail to understand though, why the choice has been made to change the meaning of transparency depending on the value of the optional OPAQUE-attribute. Shouldn't transparency always mean 1=transparent, 0=opaque? A "high" value of transparency should equal transparent... highly transparent.

    This may be nitpicking but I feel it's currently a source for confusion.

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