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Type: Posts; User: Gedolo2

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  1. Sticky: @Alfonse Agreed, the different use cases are...

    @Alfonse
    Agreed, the different use cases are better covered in with such a choice of API's.
  2. Sticky: I was meaning to talk about the opposite, using...

    I was meaning to talk about the opposite, using offsets and size using a single large texture as multiple smaller textures.
    Just a question to be sure: if you say texture atlas, are you talking...
  3. Sticky: No, much more mundane request. Just well designed...

    No, much more mundane request. Just well designed functions to use (compressed and uncompressed) textures (ASTC, other compression and uncompressed, working well together with compute shaders and...
  4. Sticky: Good(fast, efficient, flexible) region of...

    Good(fast, efficient, flexible) region of interest coding/decoding in texture formats and functions.
    (Including good functions for ROI extraction, decoding without decoding the whole image.)
  5. Sticky: I don't want to clog up the thread with an in...

    I don't want to clog up the thread with an in depth discussion about the Vulkan release date compared to DirectX12. This will be my last post about this issue.


    There is a difference between...
  6. Sticky: Remark about multi application use. Many...

    Remark about multi application use.
    Many applications are using GPU (even office programs!) and users tend to run a lot of applications simultaneously on one machine.
    Thus being able to deal with...
  7. Sticky: I'm curious how this move of Microsoft will turn...

    I'm curious how this move of Microsoft will turn out and if a significant number of people will upgrade. And what effects this will have on the gaming market.

    The following contains only my...
  8. Sticky: If Vulkan gets released after DirectX12 as in...

    If Vulkan gets released after DirectX12 as in significantly after the media attention of DirectX12 has calmed down. The Vulkan API would not compete with media attention in the same time frame. ...
  9. Sticky: Please don't rush Vulkan. It's okay if Vulkan...

    Please don't rush Vulkan.
    It's okay if Vulkan comes out later than Windows10/DirectX11.3/DirectX12 that will be released this summer.
  10. Sticky: Then what does the function create? I understood...

    Then what does the function create? I understood the problem to be the function does not describe what it create and thus a better fitting name would have to be found.







    To use your own...
  11. Sticky: I'm only trying to solve the problem of device...

    I'm only trying to solve the problem of device implying hardware. The create/destroy function names is a result of the Device object name causing confusion. Solve the First problem by solving the...
  12. Sticky: Here is another naming suggestion: vkEntryPoint...

    Here is another naming suggestion:
    vkEntryPoint
    In combination with other suggestions: vkEntryPointInitDevice, vkEntryPointGPU, vkEntryPointInstance

    Since an Entry Point is where control enters...
  13. Sticky: Thanks for the naming suggestion. Even more...

    Thanks for the naming suggestion.
    Even more suggestions: vkDeviceInit, vkProcessInit, vkProcess, vkGPUProcess, vkProcessSetup, vkProcessConfig, ...
    Feel free to suggest other, better names than my...
  14. Sticky: The CmdBuffer or CreatePipeline are software...

    The CmdBuffer or CreatePipeline are software objects. The functions are creating and destroying them literally.

    The create and destroy functions do the things they say they do, except when...
  15. Sticky: Sounds better than my naming skills. Would good...

    Sounds better than my naming skills.
    Would good names be CreateDeviceHandle and DestroyDeviceHandle?

    Agreed with the not needing a GPU.
  16. Sticky: +1 Please Khronos do remove or at least rename...

    +1
    Please Khronos do remove or at least rename the functions CreateDevice and DestroyDevice ( <- from memory, no guarantees I got the names correct).

    Have QueryDevice/QueryGPU functions and a...
  17. Sticky: Do have conservative rasterization. Also to be...

    Do have conservative rasterization.
    Also to be safe, some hardware some vendors want to support might not have hardware support for conservative rasterization. A function to query if the...
  18. Sticky: How will higher level language features be...

    How will higher level language features be handled in the API's language bindings for higher level languages?
    I mean function overloading in particular. Also method / member function versus function...
  19. Sticky: The text seemed to imply descriptors are an...

    The text seemed to imply descriptors are an addition to bindless, not a replacement.

    I'm still a bit worried about the "Submit the same command buffer many times",
    what if you are...
  20. Sticky: @ Alfonse-Reinheart...

    @ Alfonse-Reinheart
    Thank you for clarifying bindless in the context of Vulkan.
    Great to know Vulkan already has something better and will perform well.

    Thanks for clarifying the...
  21. Sticky: From:...

    From: https://drive.google.com/file/d/0B-MryQk4ewrRMVlVdjRGeWFiZXM/view?pli=1
    Page 33

    Almost there, can't I just keep the command buffer copy on the GPU's memory and refer to executing it once...
  22. Sticky: Also don't forget to have API functionality for...

    Also don't forget to have API functionality for applications requesting if a specific version of Vulkan and SPIR-V is supported by a driver and or ask which versions of Vulkan and SPIR-V are...
  23. Sticky: From: ...

    From:
    https://drive.google.com/file/d/0B-MryQk4ewrRMVlVdjRGeWFiZXM/view?pli=1
    Page 33.

    You are implying you can make the API faster and are not going to do it because it's already fast...
  24. Sticky: It would be great if Vulkan could work with the...

    It would be great if Vulkan could work with the following:

    Support for new generation of frame sync technologies
    (These newer technologies have some advantages over V-Sync):...
  25. Sticky: +1 There was a 60 slide presentation about...

    +1

    There was a 60 slide presentation about Vulcan, I can't find it anymore.
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