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Type: Posts; User: Gedolo2

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    Sticky: (English is not my native language.) Seems like...

    (English is not my native language.)
    Seems like my wording was off. My apologies.

    The mechanism is generalised enough and already present, sounds good.

    My request is about adding some...
  2. Sticky: Now that more information on desktop Metal is...

    Now that more information on desktop Metal is out. Does this mean Khronos can study the specification together with developers feedback in online communities and see if some things work out or not?
  3. Sticky: Of course this shouldn't mean aversion of...

    Of course this shouldn't mean aversion of positive characteristics and shunning design decision inspiration in the same direction, paradigms as Metal.

    Interesting document from WWDC 2015 regarding...
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    Sticky: Different OpenGL profiles and versions dictate...

    Different OpenGL profiles and versions dictate what extensions are suppose to be present/supported.
    Both OpenGL and OpenGL ES demand some extensions/feature to be supported. Meaning they are not...
  5. Sticky: Resource usage hints are a disaster. Often they...

    Resource usage hints are a disaster.
    Often they are too vague or not varied enough.
    Leading to mismatches in data use and inefficiency.

    And the horror of implicitly mixing resource usage...
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    Sticky: Evaluate features from Android Extension Pack...

    Evaluate features from Android Extension Pack (AEP).

    Introduce optional features for standardizing on ES on how to use tessellation and geometry shaders where supported. Since not every device has...
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    Sticky: From...

    From https://www.khronos.org/news/press/khronos-group-announces-key-advances-in-opengl-ecosystem
    and OpenGL 4.5 at a glance from https://www.khronos.org/opengl/

    GL_ARB_clip_control...
  8. Sticky: Since Vulkan isn't finalized, it's too early to...

    Since Vulkan isn't finalized, it's too early to conclude anything about Apple's adoption stance on it.
  9. Sticky: @Alfonse Agreed, the different use cases are...

    @Alfonse
    Agreed, the different use cases are better covered in with such a choice of API's.
  10. Sticky: I was meaning to talk about the opposite, using...

    I was meaning to talk about the opposite, using offsets and size using a single large texture as multiple smaller textures.
    Just a question to be sure: if you say texture atlas, are you talking...
  11. Sticky: No, much more mundane request. Just well designed...

    No, much more mundane request. Just well designed functions to use (compressed and uncompressed) textures (ASTC, other compression and uncompressed, working well together with compute shaders and...
  12. Sticky: Good(fast, efficient, flexible) region of...

    Good(fast, efficient, flexible) region of interest coding/decoding in texture formats and functions.
    (Including good functions for ROI extraction, decoding without decoding the whole image.)
  13. Sticky: I don't want to clog up the thread with an in...

    I don't want to clog up the thread with an in depth discussion about the Vulkan release date compared to DirectX12. This will be my last post about this issue.


    There is a difference between...
  14. Sticky: Remark about multi application use. Many...

    Remark about multi application use.
    Many applications are using GPU (even office programs!) and users tend to run a lot of applications simultaneously on one machine.
    Thus being able to deal with...
  15. Sticky: I'm curious how this move of Microsoft will turn...

    I'm curious how this move of Microsoft will turn out and if a significant number of people will upgrade. And what effects this will have on the gaming market.

    The following contains only my...
  16. Sticky: If Vulkan gets released after DirectX12 as in...

    If Vulkan gets released after DirectX12 as in significantly after the media attention of DirectX12 has calmed down. The Vulkan API would not compete with media attention in the same time frame. ...
  17. Sticky: Please don't rush Vulkan. It's okay if Vulkan...

    Please don't rush Vulkan.
    It's okay if Vulkan comes out later than Windows10/DirectX11.3/DirectX12 that will be released this summer.
  18. Sticky: Then what does the function create? I understood...

    Then what does the function create? I understood the problem to be the function does not describe what it create and thus a better fitting name would have to be found.







    To use your own...
  19. Sticky: I'm only trying to solve the problem of device...

    I'm only trying to solve the problem of device implying hardware. The create/destroy function names is a result of the Device object name causing confusion. Solve the First problem by solving the...
  20. Sticky: Here is another naming suggestion: vkEntryPoint...

    Here is another naming suggestion:
    vkEntryPoint
    In combination with other suggestions: vkEntryPointInitDevice, vkEntryPointGPU, vkEntryPointInstance

    Since an Entry Point is where control enters...
  21. Sticky: Thanks for the naming suggestion. Even more...

    Thanks for the naming suggestion.
    Even more suggestions: vkDeviceInit, vkProcessInit, vkProcess, vkGPUProcess, vkProcessSetup, vkProcessConfig, ...
    Feel free to suggest other, better names than my...
  22. Sticky: The CmdBuffer or CreatePipeline are software...

    The CmdBuffer or CreatePipeline are software objects. The functions are creating and destroying them literally.

    The create and destroy functions do the things they say they do, except when...
  23. Sticky: Sounds better than my naming skills. Would good...

    Sounds better than my naming skills.
    Would good names be CreateDeviceHandle and DestroyDeviceHandle?

    Agreed with the not needing a GPU.
  24. Sticky: +1 Please Khronos do remove or at least rename...

    +1
    Please Khronos do remove or at least rename the functions CreateDevice and DestroyDevice ( <- from memory, no guarantees I got the names correct).

    Have QueryDevice/QueryGPU functions and a...
  25. Sticky: Do have conservative rasterization. Also to be...

    Do have conservative rasterization.
    Also to be safe, some hardware some vendors want to support might not have hardware support for conservative rasterization. A function to query if the...
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