PowerVRshell-Changing the Size of DC for Off-Screen Rendering
I'm working on Opengl ES 2.0 using PowerVR Lib on OMAP3 development board.
I'd like to load a image(1024x768) as a texture to a quad & rotate it & save the image by using FBO concept.
When i tried to do this the Image gets shrink to the Display size(480x480) & remaining Area of the Image was left blank.
I think this is because of the DC size created in the ShellData->PrefWidth variable which was created during CreateWindow() API. Buti couldn't understand how to change this by using PowerVR shell.
Could anyone pls tell me how to change the FBO Size & Window Size by using PowerVR shell?