Render to texture
I want to draw some geometry in non default frame buffer with some texturing on it. And i want to use this non default frame buffer as a texture to default frame buffer. Is it possible in opengles 2.0 ?
when i don't use texturing on geometry on non default framebuffer, it gets successfully solve a purpose, but when i do it in above way, it does not render any geometry on default frame buffer.
Please let me know how to do that?
Thanks in advance,
Re: Render to texture
Actually i need to use texture streaming in non default frame buffer instead of normal texture.