I have a texture containing a canvas. On that canvas is text. How can I prevent that text from scaling up and down? For example, if my font-size is 60px I want the text to always stay at 60px. I don't want it to be scaled at all.
Normally I might just use a 2D canvas and be done with it, but I need to use a WebGL texture so that I can take advantage of its smooth animation.