Model animation, OpenGL ES on Android
So far, things are going well with a project that I'm working on for Android. I'm soon to run into the need to do some animations of a character model. I've done "robotic" type animations before where push/pop methods work nicely to move different parts/limbs... but I was wondering if there are any other common methods that I might explore? I can't imagine that anything of the skeletal variety would be smart on such a small platform...
Thanks for any advice,
Re: Model animation, OpenGL ES on Android
Really a shame I can't edit... I feel like it's such bad etiquette to double post... anyway...
I'd should say that I've also considered storing several different vertex/index lists in memory... but wow... if the models have a decent number of polygons I can imagine that will just take up way too much space to have any kind of reasonably smooth animation at all.