requirements for porting opengles code from windows to linux
I have opengles 1.1 project made in VS 2005 on windows machine using 1.1 libs now i want to port the whole code including the textures onto a linux machine which is running ubuntu
so can anyone guide me that what part of code may require changes/ which libs/headers are needed for making the code to run on ubuntu machine, currently i am doing something like requirement gathering for running win32 application on a linux(ubuntu distribution)..
so please guide me how to start and which part of the application will/may require changes etc.
in the mean tym i am also googling about this...