openGL ES 2.0 on windows mobile 6
I am trying to create a windows mobile visual studio project and i get the following error:
"Error 1 error LNK2019: unresolved external symbol __imp_glActiveTexture referenced in function WinMain"
I am using GLES2 and EGL libraries from the example code of the book "OpenGL ES 2.0 Programming Guide".
Does anyone has a sample WM6 project for reference?
Does anyone has bumped into the same problem and have any solution?
Any help will be usefull....
Re: openGL ES 2.0 on windows mobile 6
Are you sure your library is built for ARM, not PC?
I'd recommend you to try the Vincent library (I'm not familiar with GLES 2.0, but I guess the Vincent is good for the simpliest WM app.) I can send you a sample VS project if you write me, firstname.lastname@example.org