EGL with X
I am looking for some EGL implementation on top of X window system.I have gone through the EGL spec, but finding it too abstract on areas where it talks about the relation between EGL & the underlying window system.It would be easier if i could have got chance to look into similar code.
If anyone has similar code or expertise with whom, i can discuss my doubts..please let me know.It would be very helpful for me.
Re: EGL with X
Maybe you could identify the areas that you find too abstract? That way the spec editors know where more detailed explanations might make sense for a future spec release.