View Full Version : Replacement for glShadeModel on OpenGL ES 2.0
11-17-2010, 04:14 AM
Is there any replacement for glShadeModel on OpenGL ES 2.0?
08-23-2011, 02:55 AM
If you need flat-shaded faces in ES 2.0, the only way to do it is to make duplicates of all the vertices so that each face has three unique vertices, and populate those vertices with the per-face attributes.
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