View Full Version : MLdc
12-19-2003, 03:08 PM
Im trying to play with MLdc, but before my call to mldcConnect even completes I get a message printed to the console: "MLdc: Warning: no devices found on this system" and then my app crashes.
What am I doing wrong? This is my entire program:
01-13-2004, 08:38 AM
The message means that you don't have any MLdc modules (ie: devices) installed on your system. Without any modules, your app will not be able to control anything through the MLdc API. Our next Beta release will include a small sample module.
However, your app should not crash if there are no modules. This could be a bug in the API, I'll check it out. Can you describe your system configuration? (OS version, etc.)
01-13-2004, 10:18 AM
Sorry, I hadn't paid enough attention to your listing.
mldcConnect() does not allocate space for the system handle -- you must supply a pointer to a properly allocated area in memory in which to store the handle.
ie, try the following:
This should work without crashing (but it won't solve the "no devices found" issue).
01-17-2004, 02:38 PM
Thank's for the reply, I guess I'll wait for your next release to play with it. The other issue was a rather foolish error on my part, thanks for pointing it out.
01-19-2004, 12:54 AM
So, without any modules / examples the OpenMLdc seems to be uselesse or what can I do now with the current release ?
The main idea and concept of OpenML/OpenMLdc is excellent, no question. Hope to see soon some examples.
Some detailed documentation of the interface would also be nice.
01-19-2004, 07:15 AM
Are there any more popular hardware manufactorers (i.e. ATI,NVidia,Creative Labls etc.) to support OpenML in the near future?
01-22-2004, 09:20 AM
In response to Tactive's post:
detailed documentation of the API is available in the OpenML specification document (downloadable from the Khronos website).
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