View Full Version : OpenGL ES general technical discussions

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  1. Textures and Triangle Strips - newbie question
  2. OpenGL ES Conformance 2.0
  3. Fixed point support
  4. Import a 3d .3ds model into opengles program
  5. Problems with my first application Windows Mobile 6
  6. Windows Mobile OpenGl ES demo projects to download? c++
  7. Change texture on an object
  8. Unable to create OPENGL|ES context error 12293
  9. Choosing glFrustum parameters??
  10. Render to texture
  11. Help on Compiling Vincent OPEN GL ES for windows
  12. Textures using system memory instead of video memory
  13. loading prebuilt .3ds model into opengles program
  14. beginner to openGL-ES.. few queries...
  15. View volume
  16. what's DirectFBGL?
  17. Rendering a texture grayscale using multi-texturing
  18. Render Problem
  19. the output format of dgles ?
  20. Existential Extensions
  21. Gaming Problem
  22. two-point perspective projection
  23. Multiuple window surface
  24. Ripple effect using OpenGL ES 1.1
  25. OpenGL Problem
  26. GLSL ES max/min() for genType ambiguity
  27. glesgears
  28. Normal Pointer Array Size
  29. Multi instancing support in OpenGL-ES
  30. is it erratum?
  31. Source Alpha Blending without an Alpha Buffer
  32. require .obj loader/renderer for Opengl es 1.1 program
  33. need .obj loader/renderer for opengles 1.1 specifications
  34. Transformations on VBOs
  35. API usage doubts
  36. problem with rotation
  37. Help needed!!
  38. PowerVR + Khronos !
  39. problem in building Khronos API n Linux(Debian)!!!!
  40. Do I need EGL to use OpenGL ES?
  41. requirements for porting opengles code from windows to linux
  42. glutes.so or glutes.a reqd for linux
  43. how to increase alpha resolution?
  44. True color display problem.
  45. Unable to use eglGetDisplay
  46. are there any plans for porting glutes to linux?
  47. Crashing after 64 textures
  48. OpenGL ES beginner question
  49. how to make glTexImage2D faster?
  50. Print3D Custon Fonts
  51. Screen Freezes and black screen during game execution on Win
  52. OpenGL ES Texture Masking
  53. Shaders activated?
  54. Triangular Mesh Texture Mapping
  55. Unimplemented Method, glGetPointerv
  56. Open GLES applications on Windows embedded CE 6.0
  57. the iphone cool effect
  58. Texture Sharing.
  59. where is the occlusion_query extension?
  60. Which devices support OpenGL ES1.1?
  61. OpenGL ES and QT
  62. problem with OpenGL ES on Windows Mobile
  63. Collada Steps out of Maya to flash
  64. Create and initialize a pbuffer.
  65. How to get point stripes function to with textured polygons?
  66. developping with openGL ES 2 and testing on my computer
  67. GLUTES for OpenGLES 1.1
  68. emulate openGL ES 2 on my pc
  69. OpenGL ES for iPhone - get my current 3d element position
  70. GPGPU with OpenGL ES 2.0 on iPhone3GS
  71. How to rotate a single object and not the scene?
  72. Problem with flatshaded tristrips on the iPhone 3GS
  73. 1080p display resolution
  74. one-point perspective in openGL
  75. questions of rendering to texture
  76. glLineWidth not work on OpenGL ES 1.x Vincent
  77. glTexCoordPointer question
  78. How to implement flight movement?
  79. Somebody explain to me how OpenGL ES implementations work
  80. Help on compiling gles-1.0c on Linux
  81. JSR814 implementation on any ARM-linux platform
  82. How to write text in an OpenGL ES game?
  83. Understanding glDrawElements()
  84. Running POWERVR demos on S60_5th_Edition_SDK_v1.0
  85. OpenGL ES 2.0 Multithreading
  86. Is Shadow Mapping possible in OpenGL ES 1.0 ?
  87. how to show semi-transparent object over playing video.
  88. how to make background of opengl window transparent
  89. OpenGL ES
  90. how to initial openg es with mfc, thank you
  91. Qt with OpenGL ES for ARM9 - All OpenGL ES tests have failed
  92. Is it possible to create an Open GL ES screensaver?
  93. Model animation, OpenGL ES on Android
  94. Point attenuation do not work like it should on most devices
  95. Square Texture over a Circle
  96. openGL ES software implementation for clutter
  97. Perspective correction on Mali
  98. Response time, buffers and optimisation - please help
  99. OpenglES 1.1 for ARMv4i. Problem with LooktAt!!
  100. Draw Circle and triangle using the same viewport?
  101. How to get the camera's position in 3d space?
  102. Anti-aliasing in OpenGL ES 1.1
  103. Where can I find the gluLookAtf function for OpenGL ES?
  104. Uniforms on a shader program used in multiple threads
  105. PowerVR MBX technical manuals.
  106. GLES shader won't compile on iphone
  107. glLineWidth(0) set glError to GL_INVALID_VALUE
  108. Rendered Model Appears Flat (e.g., no shading)
  109. The problem RenderMonkey 1.82 with Geforce 9600GT
  110. About supporting shader binary format on pc emulation.
  111. Help detecting when a 3d element is touched on iPhone
  112. Cg wrapper?
  113. change hardware profile
  114. Multisampling and Anti-Aliasing help needed
  115. Help! S40 development.
  116. to improve efficiency, add instancing please
  117. Opengl ES 2 for ARMv4i!!
  118. what is ug?
  119. Not correct transparent textures in GL_POINT_SPRITE_OES
  120. Please add the following OpenGL 4 stuff into OpenGL ES
  121. glTexSubImage2D with pitch/stride
  122. OpenGL ES 1.x and LookAt function problem
  123. GL ES texture ushort16 support?
  124. Not all faces being rendered?
  125. Some questions about the basic procedure for drawing
  126. OpenGL ES in OpenGL
  127. iPad GLSL Example Code Now on GitHub.
  128. Is it possible to access the surface normal (not vertex)?
  129. OpenGL ES 1.0/1.1 books????
  130. Transformation
  131. OpenGL ES Books with Java
  132. Frustum culling in Terrain rendering
  133. Graphic glitches with eglCreateImageKHR
  134. Opengl ES in FPGA
  135. Does glTexImage2D copy the texture data?
  136. OpenGL ES 1.0 - weird vertex buffer behaviour with glDrawArr
  137. Size of data in glCompressedTexImage2D
  138. BindTexture vs. ActiveTexture
  139. about texture!
  140. Trouble running OpenGL ES2 SDK tutorials
  141. texture in opengl es 1.1
  142. Normals and Normalization
  143. glOrtho is missing?
  144. Does SGX support VGP Compiler with OpenGL ES 1.x Extention?
  145. Fixed point, under the hood...
  146. glDrawPixels equivalent - how to load a saved buffer
  147. glDrawTexiOES Behavior
  148. Conformance test system
  149. draw 3D cube
  150. How to hide the backside of the GL_LINE
  151. problem with esGenSphere?
  152. precision highp int?
  153. How OpenGL should render triangle?
  154. 3d coordinates from 2D click?
  155. vector multiplication
  156. 3D Stereoscopic rendering using OpenGL ES
  157. Quad buffer for stereo renderering
  158. DOT3 Lighting with Multi-Textures
  159. selection the 3d objects OpenGL ES 1.1
  160. glReadPixels just returns 0s in Android.
  161. Obtain a pixel color value from an android?
  162. Let me simplify by asking a glReadPixel question:
  163. Point Sprites slower under ES 2.0 than 1.1 ?
  164. libgles_cm.dll required for windows mobile 6.5
  165. ES 2.x conformance tests
  166. problem with glDrawArrays
  167. eglBindTexImage with two contexts
  168. Porting from GL 1.x to ES 2.x
  169. Using the OES Matrix Palette extension with DrawElements
  170. shared information between vertices on a same triangle
  171. A question about scales
  172. Attaching depth buffer cause a magenta screen
  173. 3D Cube rotationg unexpectedly on touch
  174. Help with basic camera functionality
  175. FBO with shared texture
  176. map (cartography) app: dynamic multi-texures (OpenGL ES)
  177. texture dosn`t bind to p-buffer at first time
  178. openGL ES and powerpc
  179. Please help me solve a few problems
  180. Texture Based Collision Detection
  181. 2D Game: Most Efficient Collision Detection
  182. Moving texture?
  183. Noob OpenGL ES Android Question
  184. Plz help. How to draw text in OpenGL Es 2.0?
  185. How to avoid drawing triangles that are outsid the viewport?
  186. void glLineWidthx(GLfixed width) implementation on GLES
  187. Point Sprites and clipping
  188. Load texture via streaming from user space buffer
  189. Modifying a texture multiple times during one frame.
  190. Very stupid question, how to setup a working space
  191. glTexSubImage2D and cube map texture
  192. what is the compatible API of a glDrawBuffer in OGLES2?
  193. Scene drawing problems
  194. Render Korean character problem!
  195. How to do Multiple Meshes? Multiple Programs?
  196. openGL ES 2.0 plugins for Maya
  197. OpenGL ES 2.0 plugins for Maya
  198. cube map textures.
  199. ATI extentions
  200. Wavefront obj loader material problem
  201. I'm confuse about what must I do (android rendering engine).
  202. Replacement for glShadeModel on OpenGL ES 2.0
  203. A good to tutorial about OpenGL ES 2.0
  204. GL_FLOAT
  205. glTexImage2D() slowing down performance on android
  206. Problem when moving object in Z coord...
  207. Using OpenGL ES with OpenVG
  208. OpenVG + OpenGL ES 2.0
  209. glteximage2D with odd width and height possible or not?
  210. Attribute not active.
  211. wrong transparency when drawing quads
  212. OpenGL ES driver details
  213. Z values output from shader are inverted.
  214. Open GL ES - Drawing bitmap
  215. Question is regards to glbind
  216. OpenGL ES - Is it possible to make videoplayer using opengl?
  217. Uniform buffer objects or constant registers in OpenGL ES 2.
  218. ES2 and VBOs
  219. How to do "General Computation" on GPU
  220. First Person Camera problem
  221. OpenGL ES vs Quartz 2D
  222. questions about dealing with non power of two textures
  223. Problem with glGetTexImage
  224. Render Text in perspective Mode?
  225. Difference between uniform and constant vertex attribute?
  226. Mysterious vertices after scece is rendered
  227. Performance More Shaderprograms VS. IF Statements in Shader?
  228. Drawing Colored Cube
  230. How does the Current shader affect glClear ?
  231. Viewing Problem!!!
  232. Texture Problem!!!
  233. Loading Geometry!!
  234. Blending Bitmap Fonts, Retain Antialiasing?
  235. 3D Stereoscopic with OpenGL ES
  236. Problems while generating compressed_paletted_texture
  237. Image Processing (GPGPU)
  238. OpenGL variants relationship
  239. opengl rendering
  240. OpenGL ES 2.0 shaders off-screen blend and color conversion
  241. Memory issue in offscreen rendering
  242. libMini OpenGL to OpenGL ES
  243. Specification for Enable(), Disable() functions?
  244. EGLImage on Android NDK
  245. Implement OpenGL/ES to new CPU
  246. VBO Test - glBufferData vs glBufferSubData vs glMapBufferOES
  247. .NET CF OpenGLES on Windows Mobile
  248. Peformance for using Frame buffers and glReadPixels
  249. What is the meaning of a naked type?
  250. Keeping resources on server side alive