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Categories: Vulkan, SPIR, OpenGL ES, OpenGL
Shader Compiler Software Engineers,
Looking for a new challenge? LunarG is looking for talented shader compiler and 3D graphics software engineers to help us deliver world-class, 3D graphics solutions. What do we mean by that? We create, enhance, and troubleshoot shader compilation tools, graphics drivers and developer tools, SDKs, and SPIR-V, Vulkan, and OpenXR ecosystem components for the game console, desktop, and mobile markets. We also help companies who are getting started with Vulkan and OpenXR or need help with performance tuning or shader compiler projects. You can help us tackle these challenging problems.
We are looking for experienced developers with some or all of these skills:
If this sparks your interest, please contact us at email@example.com. We look forward to hearing from you!