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Webinar: Physically Based Rendering(PBR) in X3D, using glTF in X3D4.0
Webinar: Physically Based Rendering(PBR) in X3D, using glTF in X3D4.0 Banner
March 29, 2022
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Physically Based Rendering (PBR) in X3D, using glTF with X3D 4.0

Date: 29 March 2022  7am PDT/10am EDT/1600 CEDT

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 A 45 minute talk with 15 minutes of Q&A. A practical session on how to use X3D, and render using Castle Game Engine/view3dscene with examples.

Speaker: Michalis Kamburelis 

Topics Covered: More Details

  • Overview of  the new features in X3D 4 related to materials, lighting and textures
  • Physically based rendering
  • Normal maps
  • More ways to affect materials by textures
  • Close alignment with PBR in glTF
  • Upcoming work: environment light

Integrating X3D and glTF Blog: How to Play Together Well on the WWW

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