Learn What's Happening Inside the ANARI™ Working Group and How You Can Get Involved
Date and Time: August 19, 2020 | 8am-9am PT
Launched in November 2019, the ANARI Working Group seeks to streamline data visualization development for any company
creating scientific visualization rendering engines, libraries and applications, freeing visualization domain
experts and software developers from non-trivial rendering details while enabling graphics experts to avoid
domain-specific functionality and optimizations in their rendering backends. Join us for an update on their progress
towards a new ANARI API and learn how you can get involved.
This webinar will be using Zoom, and will require you to have a Zoom account. If you are new to Zoom, you may sign up free.
Peter Messmer, NVIDIA Senior Manager HPC Visualization, Zurich, Switzerland
Peter is a senior manager at NVIDIA, responsible for the HPC visualization efforts. After spending
more than 15 years performing fundamental research using massively parallel systems and developing
HPC- and GPU-accelerated applications for industry and government clients, he joined NVIDIA to help
clients using GPUs to accelerate their scientific discovery processes. Peter holds an MSc and PhD in
physics from ETH Zurich, Switzerland, with specialization in kinetic plasma physics and nonlinear
John Stone, University of Illinois at Urbana-Champaign Senior Research Programmer,
Mr. Stone is the lead developer of VMD, a high performance tool for preparation, analysis, and
visualization of biomolecular simulations used by over 100,000 researchers all over the world.
VMD and its algorithms have been cited by more than 33,000 peer-reviewed research papers. Mr.
Stone's research interests include molecular visualization, GPU computing, parallel computing,
ray tracing, haptics, virtual environments, and immersive visualization. Mr. Stone was inducted
as an NVIDIA CUDA Fellow in 2010. In 2017, 2018, and 2019 Mr. Stone was awarded as an IBM
Champion for Power, for innovative thought leadership in the technical community.
Overview of ANARI Implementation efforts
Jefferson Amstutz, Intel
Software Engineer, Texas, USA
Jeff is a Software Engineer at Intel, where he is a primary contributor to various projects in
Intel's oneAPI Rendering Toolkit. He enjoys all things ray tracing, high performance and
heterogeneous computing, and code carefully written for human consumption.
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