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WebGL+WebGPU Meetup - March 2023
WebGL+WebGPU Meetup - March 2023 Banner
March 22, 2023
Google Office, San Francisco, CA

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Join us for the next WebGL + WebGPU meetup!  We have an exciting lineup of presenters, demos, and the latest updates from the WebGL and WebGPU working groups. This event is free of charge.  Space is limited, so be sure to register today. Food and beverages will be served!

Update: In-person tickets have been sold out, however this event will be livestreamed for those not able to attend in-person. Link to the livestream will be provided after registration.

When: Wednesday, March 22, 2023 from 6:30-9:30 PM (Pacific Daylight Time)

Where: Google, Seven Hills Room (6th floor)

  121 Spear St., San Francisco, CA

This event is being held in a Google building, and per the company's health and safety requirements, all attendees must provide proof of COVID-19 vaccination in order to enter the venue. Additional details are provided upon registration.

Agenda

  • Welcome and WebGL updates
  • WebGPU Updates
  • Vello demonstration
    • DetailsSee the latest demonstration of Vello. This is an advanced use of WebGPU, rendering 2D vector graphics in a pipeline of compute shaders with breathtaking performance. It runs portably on a range of devices including Android and in web browsers, with both Chrome Canary and wgpu as the WebGPU implementation.
  • Vectary demonstration
    • DetailsVectary shares their latest advancements focused on bringing WebGL to the non-tech, no-code audiences.
  • Hybrid Graph demonstration
    • DetailsAndrew will share a live demo of his open source GLSL shader editing tool called the "hybrid graph," built on a GLSL compiler.
  • Cocos demonstration
    • DetailsHuabin will update us on Cocos running on the web. See the current status of the cross platform pipeline design behind the scenes.
  • Babylon.js demonstration
    • DetailsHear the latest from Microsoft on Babylon.js.
  • Rive's demonstration
    • DetailsA look at WebGL's upcoming WEBGL_shader_pixel_local_storage extension and Rive's new vector graphics renderer
  • Unity and WebGPU
    • DetailsHear the latest updates from Unity regarding WebGPU.
  • Q&A Session
  • Reception

 

Register
Update: In-person tickets have been sold out, however this event will be livestreamed for those not able to attend in-person. Link to the livestream will be provided after registration.

Speakers

Ken Russell
Ken Russell
WebGL Chair
Kelsey Gilbert
Kelsey Gilbert
WebGPU CG Co-Chair
Raph Levien
Raph Levien
Vello
Jaume Calm
Jaume Calm
Vectary
Andrew Ray
Andrew Ray
Independent
Huabin Ling
Huabin Ling
Cocos
Thomas Lucchini
Thomas Lucchini
Microsoft
Chris Dalton
Chris Dalton
Rive
Mark Watson
Mark Watson
Unity



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