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Web3D 2016
July 22-24, 2016
Hilton Anaheim, Anaheim, California

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The Web3D Consortium is a member-funded industry consortium committed to the creation and deployment of open, royalty-free standards that enable the communication of real-time 3D across applications, networks, and XML web services. The Consortium works closely with the ISO, MPEG and W3C standardization bodies to maximize market opportunities for its membership. Visit us at

Web3D 2016 Conference Program will bring its signature top-quality Papers, Tutorials, Workshops, Panel Session and Showcase all into one action-packed weekend. From web publishing and 3D printing of content from CAD to cultural heritage, medical, geospatial data and virtual reality, join us as we build the next web!


Date and Time Description Presenter
Saturday July 23rd
9:00 – 10:30
glTF Streaming from 3D Repo to X3DOM
Timothy Scully, Sebastian Friston, Carmen Fan, Jozef Doboš, Anthony Steed
Saturday July 23rd
14:30 – 16:00
Using glTF for streaming CityGML 3D City Models Arne Schilling, Jannes Bolling, Claus Nagel
Saturday July 23rd
16:30 – 18:00
A unified glTF/X3D extension to bring Physically‑Based Rendering to the WebTimo Sturm, Miguel Sousa, Maik Thöner, Max Limper
Sunday July 24th
glTF – it’s like JPEG - but for 3D! Neil Trevett, NVIDIA and Khronos Group President

Khronos Member Sponsors

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