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W3C Workshop on Web & Virtual Reality

October 19-20, 2016
San Jose, CA, USA

Event is now over

Presentations and other assets from this event are presented here. For information on upcoming events, click here.

What is the purpose of this workshop?

The primary goal of the workshop is to bring together practitioners of Web and Virtual Reality technologies to make the Open Web Platform a better delivery mechanism for VR experiences.

The secondary goals of the workshop are as follows:

  • Share experiences between practitioners in VR and related fields.
  • Discuss how to solve for VR use cases that are difficult or impossible today on the Web.
  • Identify potential future standards and establish timelines to enable the Web to be a successful VR platform.


Presenters: Tony Parisi, Wevr & Amanda Watson, Oculus VR
Presentation: Google Docs | PDF
Full Schedule

Recap of event

"My fingerprints can be seen on a lot of the Workshop’s content, but I take particular pride in one development that I hadn’t even planned for. glTF, the new file format standard for 3D scenes, continues to build steam, with a groundswell of endorsement from industry partners over the last several months. glTF figured prominently in many discussions over the two days. Folks even floated the idea of glTF as a built-in format that browsers could natively read and display (analogous to JPEG images for 2D), with immediate application as 3D favicons, hyperlink transition animations, and built-in layer graphics, e.g. for splash screens and heads-up displays. Whoa. Mind blown."

Tony Parisi – Webvr
It Takes a Village

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