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Vulkanised is back! Hear the latest updates from game developers shipping with Vulkan
A unique technical event, where game developers share their first-hand experience of their pioneering development with Vulkan, and have the opportunity to chat with those behind the API at the Cambridge Beer Festival!
In this full-day of technical sessions we aim to provide graphics developers a wealth of best practices and learning experiences from studios shipping games with Vulkan and GPU dev tech and driver engineers. The overall goal of the day is for developers to learn how to get the most out of Vulkan in their engine, application or title.
Arm are going to host us for the day in their headquarters based in Cambridge, and they are also facilitating us a Khronos marquee at the Cambridge Beer Festival!
Vulkan is an open standard graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs (see Khronos.org/Vulkan)
The sessions are aimed at 3D graphics developers who have hands-on experience of programming with APIs such as Vulkan, OpenGL, OpenGL ES, Direct3D or Metal.
09:15 - 10:00 – Registration and coffee
10:00 - 10:20 – Welcome and introduction – Tom Olson, Chair Khronos Vulkan Working Group
10.20 - 11:00 – Porting to Vulkan: Lessons Learned – Alex Smith, Feral interactive
Buses supplied by Arm will be available to take attendees from Cambridge train station to the Arm building. Full details will be sent to all those signed up nearer the time (so please supply an email address)
Conference Code of Conduct: The Khronos Group is dedicated to providing a harassment-free conference experience for everyone. Visit our Code of Conduct page to learn more.