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Vulkanised is back!
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May 22, 2018
Arm 3 Building, Cambridge, UK

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Vulkanised is back! Hear the latest updates from game developers shipping with Vulkan

A unique technical event, where game developers share their first-hand experience of their pioneering development with Vulkan, and have the opportunity to chat with those behind the API at the Cambridge Beer Festival!

In this full-day of technical sessions we aim to provide graphics developers a wealth of best practices and learning experiences from studios shipping games with Vulkan and GPU dev tech and driver engineers. The overall goal of the day is for developers to learn how to get the most out of Vulkan in their engine, application or title.

Arm are going to host us for the day in their headquarters based in Cambridge, and they are also facilitating us a Khronos marquee at the Cambridge Beer Festival!

Vulkan is an open standard graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs (see Khronos.org/Vulkan)

Prior Knowledge:

The sessions are aimed at 3D graphics developers who have hands-on experience of programming with APIs such as Vulkan, OpenGL, OpenGL ES, Direct3D or Metal.

Agenda

  • 09:15 - 10:00 – Registration and coffee
  • 10:00 - 10:20 – Welcome and introduction – Tom Olson, Chair Khronos Vulkan Working Group
  • 10.20 - 11:00 – Porting to Vulkan: Lessons Learned – Alex Smith, Feral interactive
  • 11:00 - 11:15 – BREAK
  • 11:15 - 12:00 – Memory management in Vulkan – Rys Sommefeldt, AMD
  • 12:00 - 13:00 – LUNCH
  • 13:00 - 13:45 – SPIR-V Cross: the war stories – Hans-Kristian Arntzen, Arm
  • 13:45 - 14:30 – The low-level mysteries of pipeline barriers – Andrew Garrard & Frederic Garnier, Samsung Electronics
  • 14:30 - 15:00 – How to keep your GPU fed without getting bitten – Tobias Hector, AMD
  • 15:00 - 15:15 – BREAK
  • 15:15 - 15:45 – RenderDoc or: How I learned to stop worrying and love the debugger – Baldur Karlsson, RenderDoc
  • 15:45 - 16:30 – Panel discussion – Another year on – results of giving developers explicit control of graphics via Vulkan API – Jan-Harald Fredriksen (Arm), Baldur Karlsson (RenderDoc), Yuriy O’Donnell (Epic Games), Rys Sommefeldt (AMD), Moderator: Alon Or-bach (Samsung Electronics)
  • 16:30 – Close – Buses leave to go to the Cambridge Beer Festival for more discussion including a Vulkan pub quiz (and beer!)
  • 17:00 – Regroup in the Arm/Khronos marquee at the Beer Festival
  • 17:30 – Vulkan Pub Quiz at the Beer Festival

This event is free to attend, but space is limited, please be sure to book your ticket via Eventbrite to guarantee your attendance.

Register on Eventbrite

Image Copyright ©2018 Michael Tompsett. Used with permission.

Travel

Location: 110 Fulbourn Road, Fulbourn, CB1 9NJ · Cambridge

Buses supplied by Arm will be available to take attendees from Cambridge train station to the Arm building. Full details will be sent to all those signed up nearer the time (so please supply an email address)



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