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Do you want to learn how to get the most out of Vulkan in your game engine, application or game title? Then, this event is for you!
This is a unique technical event, where graphics developers meet up to learn from the game dev pioneers using the Vulkan API, as well as hear about best practises and developer resources available to help them optimize their code when using Vulkan API.
Speakers and the Khronos team will also be sharing their knowledge and answer further questions over a chat at the Cambridge Beer Festival!, Arm is kindly hosting us for the day and facilitating a private Khronos marquee at the Beer Festival. A pub quiz is going to check the knowledge of all attendees at the beer festival!
Vulkan is an open standard graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs (see Khronos.org/Vulkan)
The sessions are aimed at 3D graphics developers who have hands-on experience of programming with APIs such as Vulkan, OpenGL, OpenGL ES, Direct3D or Metal.
This event is free to attend, but space is limited, please be sure to book your ticket via Eventbrite to guarantee your attendance.
Buses supplied by Arm will be available to take attendees from Cambridge train station to the Arm building. Full details will be sent to all those signed up nearer the time (so please supply an email address)
Conference Code of Conduct: The Khronos Group is dedicated to providing a harassment-free conference experience for everyone. Visit our Code of Conduct page to learn more.
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