Come hear game developers share their first-hand experience of pioneering development with Vulkan.
In this full-day of technical sessions we aim to provide 3D developers a wealth of best practice (and worst practice!) to help you learn how to get the most out of Vulkan in your engine, application or title.
Buses supplied by ARM will be available to take attendees from Cambridge train station to the ARM building. Full details will be sent to all those signed up nearer the time (so please supply an email address!)
NOTE: Meetup RSVP may not guarantee attendance!
Space is limited at the event, so we will be emailing all attendees RSVPed nearer the event to confirm their attendance, and determine bus space and parking availability. Please look out for the confirmation email in mid-May. Be sure to supply your email address to receive this.