How to develop 3D applications for mobile devices

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Tuesday August 7th 2007
Siggraph 2007, Room 4


How to develop 3D applications for mobile devices, how they function, and where they are heading. The course focuses on OpenGL ES and M3G, and how to use these technologies to create efficient applications and deploy them in the mobile world. It covers the structure and evolution of 3D applications, shows programming examples, and provides tips and tricks for programmers and artists.


Basic knowledge of 3D computer graphics. Working knowledge of a modern graphics API like OpenGL, D3D, X3D, or Java3D. Ability to read simple computer programs written in C and Java. Useful but not required: exposure to shading languages such as GLSL, HLSL, and Cg.

Intended Audience

Anyone who is interested in developing 3D graphics applications on mobile devices, although the content is targeted more towards programmers than artists.


Kari Pulli
Nokia Research Center


Jani Vaarala
Nokia Corporation

Ville Miettinen
Hybrid Graphics, Ltd.

Robert J. Simpson
AMD Finland

Tomi Aarnio
Nokia Research Center

Mark Callow
HI Corporation

Additional information can be found on the Siggraph site.