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July 30- August 3, 2006
Boston Convention & Exhibition Center, Boston, MA

Event is now over

Presentations and other assets from this event are presented here. For information on upcoming events, click here.

Classes and technology talks throughout the day in the booth theater
Member demo stations in the booth

Session Information in Japanese as a PDF

Tech Talk: OpenGL ES, OpenVG, & OpenKODE

Wed, 8/02/2006 10:00 AM - 3:30 PM
Room 206A

Session Name Speaker Time
Khronos Overview and OpenKODENeil Trevett, NVIDIA 10:00 - 10:30
Advanced Rendering Techniques with OpenGL ES v1.1+Dan Ginsburg, ATI10:30 - 11:00
Samurai Enlightened: OpenGL ES 1.1 + Techniques and BeyondEisaku Ohbuchi, DMP11:00 - 11:30
OpenGL ES Performance RecommendationsKristof Beets, Imagination11:30 - 12:00
Shaders Go Mobile: An Introduction to OpenGL ES 2.0Tom Olson, TI12:00 - 12:25
Now and Then: Moving from OpenGL ES 1.1 to ES 2.0Steve Wilkinson, TI12:25 - 12:50
OpenGL ES debugging and profiling techniques using gDEBugger ESYaki Tebeka, Graphic Remedy12:50 - 13:20
Open Source Efforts around OpenGL ES APIHans-Martin Will, Vincent13:20 - 13:45
User Interface and other mobile applications using OpenGL ESYoshio Kuniyoshi, Acrodea13:45 - 14:15
OpenVG: How to Program advanced 2D vector graphicsHwanyong Lee, Huone14:15 - 14:45
OpenVG Training CourseKristof Beets, Imagination14:45 - 15:15
G12 Processor for accelerated OpenVGATI15:15 - 15:30

Tech Talk: COLLADA

Thurs, 8/03/2006 12:00 PM - 2:00 PM
Room 251

Session Name Speaker
An understanding of COLLADA features, capabilities, and applicationsRemi Arnaud & Mark Barnes, Sony Computer Entertainment
Multi-platform Shaders in COLLADADaniel Horowitz, NVIDIA
Free COLLADA tools for game developmentChristian Laforte, Feeling Software
3D interoperability using COLLADAAlexandre Jean Claude , Softimage


Wed, 8/02/2006 4:00 PM - 6:00 PM
Room 206A

Session Name Speaker
ARB Status & Khronos Transition Plans; OpenGL 2.1 OverviewJon Leech | ARB Secretary
OpenGL support on Windows VistaNeil Trevett, NVIDIA
"OpenGL 3.0" status - overview of the new object modelVarious Members
Ecosystem Work Group update, man pages, newsletterBenj Lipchak, ATI | Ecosystem Working Group Chair
Superbuffers Work Group update, FBO statusBarthold Lichtenbelt, NVIDIA | Superbuffers Working Group Chair
OpenGL Shading Language Work Group update, OpenGL Shading Language 1.20 details, ARB_shader_texture_lodBill Licea-Kane, ATI | GLSL Working Group Chair
Sync object overviewBarthold Lichtenbelt, NVIDIA | Async Working Group Chair
OpenGL ES status & post-Khronos transition plansNeil Trevett | Khronos President
Overview of upcoming extensionsNVIDIA

COLLADA BOF & Social Event

Wed, 8/02/2006 6:00 PM - 8:00 PM
Room 206A

Session Name Speaker
COLLADA Working Group presentation with demos of: Bullet Physics Engine, C4 engine, FXComposer 2.0, SOFTIMAGE|XSI, 3dsMax, Maya, Viewer, NIMA, DAZ, Ogre engine, Blender, OpenSceneGraph, COLLADA DOM, RT, CFX, RefinerySony Computer Entertainment, Feeling Software, NVIDIA and others


Thurs, 8/03/2006, 10:00 AM - 12:00 PM
Room 251

Session Name Speaker Time
Khronos Overview and OpenGL ES in ContextNeil Trevett, NVIDIA10:00 - 10:15
State of the Union from the Working Group Chair Tom Olson, TI10:15 - 10:50
OpenGL ES debugging and profiling techniques using gDEBugger ESYaki Tebeka, Graohic Remedy10:50 - 11:00
Open Source Efforts around OpenGL ES APIHans-Martin Will, Vincent11:00 - 11:10
Member DemosOpenGL ES Working Group members11:10 - 11:30
Audience Q&AOpenGL ES Working Group members11:30 - 11:45


Session Name Speaker Time Location
OpenKODE: An Open Mobile Media Development Environment Randi Rost, Lars Bishop,
Chris Hall, Robert Simpson,
Dan Rice, Brian Murray,
Nathan Charles, Mark Barnes,
Timo Suoranta
Mon, 7/31/2006
8:30 am - 12:15 pm
Room 102
SPEC/GPC Press Luncheon - Update on Graphics Boards Jon Peddie Wed, 8/02/2006
12:00 pm - 1:00 pm
Rm. 251

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