This course presents two new 3D graphics APIs for mobile platforms: OpenGL ES and M3G. Topics include the structure of the APIs, the evolution of mobile graphics standards, programming examples, and tips and tricks for programmers and artists. Attendees gain an understanding of the functionality the standards provide and how to use them to create efficient graphics applications.
Sony Computer Entertainment
Wednesday, 3 August, 1 - 3 pm
Hall J, Room 1
A lot has happened with COLLADA since its introduction at SIGGRAPH 2004. COLLADA has grown stronger in usability, quality, and feature-set. This year, we will talk about the conformance test suite, the COLLADA API, the enhanced exporters and importers, new features, and in particular: COLLADA FX, a cross-platform (Cg, CgFX, GLSL, HLSL, FX) shader effects format.