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SIGGRAPH Vancouver 2014
August 13 2014
Marriott Vancouver Pinnacle Downtown, Pinnacle Ballroom (next to the Convention Center), Vancouver Canada

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Presentations and other assets from this event are presented here. For information on upcoming events, click here.

Khronos standards are fundamental to many of the technologies on display at SIGGRAPH and the latest updates on OpenGL, COLLADA and mobile graphics will be on display on many of our members and partners booths.

Bookmark this web page as your information hub to everything Khronos at SIGGRAPH this year.

Khronos BOFs


For the last fourteen years, Khronos Group open standards have been the foundation of a multi-billion dollar industry, and for those same eleven years Khronos has been honored to be part of SIGGRAPH.

Khronos Group founders and members are excited to visit Vancouver to talk about how Khronos APIs let developers tap into cutting edge graphics and media processing on platforms ranging from high-end workstations to mobile phones. Khronos BOFs will all be on Wednesday, August 13, in the Marriott Pinnacle Hotel, next to the Convention Center.

We will start with a morning focused entirely on education. Sponsored by the Kyungpook National University (KNU) of Korea, this session will feature professors from various universities discussing techniques and findings from teaching Khronos APIs. Following the Education session there will be an informal lunch sponsored by KNU.

In the afternoon we will have seven BOF sessions, where you will hear the latest updates on the state of Khronos APIs and much more.

All BOFs and the After-party are being held in the Marriott Vancouver Pinnacle Downtown, Pinnacle Ballroom (next to the Convention Center)

Education Track

Khronos API Education in the University - 9:30 - 12:00
Presented by professors from various universities, we will discuss teaching Khronos APIs for computer graphics, mobile app development, image processing with OpenCL, Web apps with WebGL, and more.

Technology Track

OpenVX, OpenKCam, StreamInput - 13:00 - 14:00
OpenVX, Camera and StreamInput for augmented reality
Update and lively discussion on Khronos’ open API standards for low-level camera control, sensor fusion, and vision acceleration for advanced mobile and embedded applications like augmented reality and computational photography
COLLADA and glTF - 14:00 - 14:30
COLLADA/glTF for 3D asset management
Learn about COLLADA and glTF. COLLADA makes it easy to transport 3D assets among applications, so diverse 3D authoring and content-processing tools can be combined into a production pipeline.

- Neil Trevett / Nvidia - COLLADA and glTF updates
- Dan Toulous / Amobee - glTF at Amobee
- Remi Arnaud / AMD - Adding 3D content to Impress | Libreoffice with COLLADA and glTF
- Patrick Cozzi / Analytical graphics - glTF in Cesium updates

WebCL - 14:30 - 15:00
WebCL for Compute on the web
This BOF will include a WebCL tutorial, use cases and demos, and status update of the WebCL API standardization, implementation, applications and utilities.
OpenCL, SPIR, SYCL - 15:00 - 16:00
OpenCL/SPIR/SYCL for Compute on desktop and mobile
Meet designers and implementers of these standards for portable heterogeneous parallel programming.  Learn how SYCL and SPIR extend core OpenCL enable parallel programming solutions and new innovations in graphics.
WebGL - 16:00 - 17:00
WebGL for 3D Graphics on the web
WebGL brings high-performance, cross-platform, and plugin-free 3D graphics directly into your web browser. Come to the WebGL BOF to see and discuss the latest products and techniques.

- Johannes Behr / Fraunhofer - SRC: Shape Resource Container
- Steven Wittens - MathBox
- Ricardo Cabello - Three.js
- Alban Denoyel - Sketchfab
- Ross McKegney, verold / Verold
- Ben Constable / Microsoft - WebGL in Internet Explorer
- Q&A & Discussion

OpenGL and OpenGL ES - 17:00 - 19:00
OpenGL, OpenGL ES and the 3D API Landscape
Hear how OpenGL ES and OpenGL are evolving to meet the needs of next-generation 3D applications, providing lower overhead and greater graphics richness on mobile and desktop platforms.

BOF-Blitz After Party

Open Gaming Alliance holds Bof Blitz after party event

OGA is proud to sponsor this year's BOF-Blitz™ After-Party. Join the movers and shakers behind OGA, Khronos, and the Khronos APIs for an evening of drinks and conversation. Learn more about the BOF-Blitz After-Party.

Khronos Booth

We will not have a booth at SIGGRAPH this year -- but we definitely want to catch up with you! Be sure to visit us at the BOFs and at the annual Khronos BOF BLITZ™ AFTER PARTY.

Courses, Papers & BOFs @ Siggraph

Introduction to WebGL Programming

Sunday, 10 August
2:00 PM - 5:15 PM

Click to view

Vancouver Convention Centre
West Building, Rooms 109/110
Ed Angel and Dave Shreiner changed their popular OpenGL course to cover WebGL. If you are new to WebGL, this is the course for you. The OpenGL course from 2013 is now on YouTube as part of SIGGRAPH University. In related news, the latest version of their popular intro textbook,Interactive Computer Graphics, now covers WebGL. I was one of the reviewers and, as an educator and practitioner, I love the direction.
SG4117: OpenGL Scene Rendering Techniques

Sunday, 10 August
16:30 - 17:30

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ROOM #223-224 Christoph Kubisch
Senior Developer Technology Engineer, NVIDIA
Advances in Real-Time Rendering in Games, Part I

Monday, 11 August
9:00 AM - 12:15 PM

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Vancouver Convention Centre
East Building, Exhibit Hall A

Modern video games employ a variety of sophisticated algorithms to produce ground-breaking 3D rendering pushing the visual boundaries and interactive experience of rich environments. This course brings state-of-the-art and production-proven rendering techniques for fast, interactive rendering of complex and engaging virtual worlds from the folks from Bungie, Epic, Crytek and Ubisoft.

Simulation -ASTC: The Extra Dimension
Mobile GPU Compute: Exploring the Mobile GPU Through OpenCL

Monday, 11 August
9:00 - 10:30

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ROOM #118-120 Daniele Di Donato, ARM Ltd.
SG4121: OpenGL Update for NVIDIA GPUs
Monday, 11 August
13:30 - 14:30
ROOM #223-224

Piers Daniell (Senior Graphics Software Engineer, NVIDIA)

Mark Kilgard (Principal System Software Engineer, NVIDIA)

Advances in Real-Time Rendering in Games, Part II

Monday, 11 August
2:00 PM - 5:15 PM

Click to view

Vancouver Convention Centre
East Building, Exhibit Hall A

Modern video games employ a variety of sophisticated algorithms to produce ground-breaking 3D rendering pushing the visual boundaries and interactive experience of rich environments. This course brings state-of-the-art and production-proven rendering techniques for fast, interactive rendering of complex and engaging virtual worlds from the folks from Bungie, Guerrila Games, Insomniac Games, Eidos Montreal, Ubisoft Montreal and Activision.

Moving Pictures: Making the Most of the Mobile

Tuesday, 12 August
9:00 AM - 10:30 AM

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Vancouver Convention Centre
West Building, Rooms 109-110

Desktop-application developers and novice mobile-application authors with some understanding of computer graphics who want to achieve the best performance when developing for mobile platforms.

Accelerating Computer Vision

Tueday, 12 August
2:00 PM - 3:00 PM

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BOOTH #1001

This session shows how, and which, OpenCV algorithms Intel is developing and optimizing that are being contributed to the open source version of OpenCV library.

Creativity to the Power of Go with Adobe Creative Cloud and Intel Core Processors with Iris Graphics

Wednesday, 12 August
4:30PM - 5:30PM

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BOOTH #1001 Come see how Adobe* Photoshop* CC 2014 and Premiere* Pro CC 2014 are enriched with the 'Power of Go' on compact systems and laptops based on Intel® Core™ processors with integrated Iris™ graphics.
SG4153: Debugging and Profiling Modern OpenGL

Thursday, 14 August
14:00 - 14:30

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BOOTH #1201

SG4153: Debugging and Profiling Modern OpenGL Applications with NVIDIA Nsight Visual Studio Edition 4.1

Jeff Kiel (Senior Manager, Graphics ToolsNVIDIA)

Khronos Technology event pages:

Khronos Members and Associates Exhibiting at Siggraph

You can find a complete list of Siggraph Exhibitors here.Khronos Event

Download the 2014 floorplan in PDF format

Khronos Members

ARM Booth 933 : ARM designs the technology that is at the heart of advanced digital products. ARM is in the unique position to provide an optimized compute platform that uses ARM® Cortex™ processors, ARM Mali™ GPUs and ARM CoreLink™ CCI-400 technology, bringing visually stunning user experiences to entry level smartphones through to the future of top-end, cutting-edge Superphones, tablets and Smart TVs. Mali technology is complemented by the Mali Ecosystem, a comprehensive community of graphics industry players, helping developers to achieve shorter time-to-market and supporting application development through malideveloper.arm.com : an online portal providing support and resources.

AMD Booth 1023 : Advanced Micro Devices (NYSE: AMD) is an innovative technology company, we design and integrate technology that powers millions of intelligent devices, including personal computers, tablets, game consoles and cloud servers that define the new era of surround computing. AMD FirePro™ professional graphics cards are high quality products built with leading edge technologies. Comprehensively certificated by hardware and software vendors and trusted by businesses around the world, AMD FirePro graphics are designed with professionals in mind. With advanced technologies delivering outstanding reliability, performance and productivity, AMD FirePro is the professional’s choice for professional-grade graphics cards.

ETRI Booth 944 : Our technology considers embedded Linux technology for heterogeneous multicore SW platforms. It's composed of 1)optimal OS for asymmetric multi-core, 2) automatic development environment for a parallel programming development, and 3)Web technology for applying WebCL to Web-cores including Webkit, Web engine, service libraries and application framework.

Imagination Technologies Booth 915 : Imagination Technologies is an international leader in the creation and licensing of semiconductor system-on-chip Intellectual Property. Imagination’s technology across the areas of graphics, video, display, communications, connectivity and processing is licensed by leading semiconductor companies and used in iconic products from many of the best known consumer product brands. Imagination’s Caustic Professional technologies are enabling a real time ray tracing visualisation for graphics professionals. PowerVR is the leading mobile and embedded graphics technology shipped in over 850m products. Imagination provides free SDKs and tools for developers, creatives and education enabling the best of embedded and high-end graphics development.

Intel Corporation Booth 1001 : Intel, the world leader in silicon innovation develops technologies, products and initiatives to continually advance how people work and live. Come by rooms S428/S429 to see our product demonstrations and technical presentations. Hear from some of our technical experts and you may also win one of our great prizes.

NVIDIA Corporation Booth 1201 : NVIDIA GPUs are widely accepted as the most advanced technology for stunning graphics and parallel processing, powering innovative solutions from more than 150 leading companies. Animators, broadcasters, visual-effects artists, and industrial designers overwhelmingly use NVIDIA® Quadro® and Tesla® GPUs. And with NVIDIA Maximus™ technology, designers and engineers can perform graphics- and compute-intensive work at the same time, on the same machine. The majority of the world's cars and planes, as well as a consumer products ranging from shoes to shampoo bottles, are designed using NVIDIA professional solutions. In film, Quadro GPUs were behind nearly every "Best Visual Effects"

Oculus VR Booth 645 :

Pixar Booth 1033 : Pixar's RenderMan Team will be demonstrating the recent advances in Pixar's core rendering technology, RenderMan 19. Find out what RenderMan can deliver to your own animation projects and VFX, and see for yourself the incredible advances that have taken place. Creating stunning VFX is now easier than before with RenderMan,

QUALCOMM Incorporated Booth 1414 :

Unity Technologies Booth 938 : Unity Technologies is the creator of Unity, a flexible and high-performance development platform used to make creative and intelligent interactive 3D and 2D experiences. The "author once, deploy everywhere" capability ensures developers can publish to the most popular platforms. Unity boasts a thriving community of over 2.5 million developers including large publishers, indie studios, students and hobbyists. To remain at the forefront of innovation, Unity Technologies tirelessly re-invests in its award-winning 3D and 2D development tools and its democratization initiatives, such as the Asset Store digital content marketplace, Everyplay and Unity Cloud services, and Unity Games publishing and distribution division.



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