Skew Matrix Software is proud to team with Blue Newt Software to provide OSG training in Washington DC, March 9-12, 2009. Three courses spanning four days provide a complete OSG educational experience for software developers. Developers can attend one, two, or all three courses. All courses are led by Bob Kuehne and Paul Martz.
The following courses are offered:
Introduction to OpenSceneGraph, Monday, March 9, 2009
This introduction to programming using OSG v2.x provides developers with scene graph technology basics. Topics covered include OSG sample apps and examples, OSG resources, memory management, Nodes and Geometry, rendering state, and simple callbacks. The course includes both lecture and lab. Course attendees should be adept in C++. You will receive electronic copies of all lab example software and slides.
Intermediate OpenSceneGraph, Tuesday and Wednesday, March 10-11, 2009
The course focus is intermediate programming topics in OSG v2.x. Topics covered include NodeVisitors, Callbacks, texture mapping, lighting, shaders, custom Nodes and Drawables, file I/O, OpenThreads, nodekits, Text, Shadows, transparency and render order, Camera manipulators, performance analysis, and optimization techniques. The course includes both lecture and lab. Course attendees should already have some experience with OSG or scene-graph technology and extensive experience with C++. You will receive electronic copies of all lab example software and slides.
Terrain Databases in OpenSceneGraph, Thursday, March 12, 2009
This course focuses on terrain databases in OSG v2.x, including topics such as data sources and tools, building databases with VirtualPlanetBuilder, techniques for dealing with precision issues, OSG classes for working with terrain databases, PagedLOD Nodes, and the DatabasePager. The course includes both lecture and lab. Course attendees should be experienced OSG developers. You will receive electronic copies of all lab example software and slides.