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OpenGL ES Programming training (advanced course)
EventGraphic
September 24th - 25th , 2009 (2 days) 10:00-17:00 (open at 9:30)
DMP New Seminar Room (2 minutes walk from JR Mitaka station) [ MAP ]

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Overview

This course demonstrates the more sophisticated techniques possible using the OpenGL ES 1.1. By explaining the techniques required to generate images of greater realism, the course provides deeper insights into OpenGL ES functionality. Also, this course refer to performance aspects of OpenGL ES application and basic concept of OpenGL ES 2.x.

The curriculum of OpenGL ES programming getting started course and advanced course will be changed from September 2009. For more details, see follwing curriculum.

Goal

After this course is completed, it is assumed that following items can be achieved.
  1. To be able to implement some visual effects using OpenGL ES 1.1 standard.
  2. To be able to give consideration to perfomance aspects of OpenGL ES 1.1 application.
  3. To understand besic concept of OpenGL ES 2.0

Pre-requisites

Programming knowledge (especially C), a good grasp of computer graphics concepts and familiarity with basic topics of the OpenGL ES 1.1. This course is held in Japanese.

This course is held in Japanese.

Capacity

12 people (Seating in Courses is on a first-come, first-served basis.)

Tuition Fee

49,560 Yen (taxes included, for 1 person, 1 day)
Khronos Member: 45,000 Yen

Curriculum

Day 1 Day 2
  1. Introduction
  2. Lighting (II)
  3. Buffer Object
  4. Point Sprite Extension
  5. Matrix Palette Extension
  6. Texture Mapping(II)
  7. Compressed Texture
  8. Draw Texture
  1. Dynamic Cube Mapping
  2. Planer Reflection
  3. Dot3 Bump Mapping and Specular Mapping
  4. Stencil Shadow
  5. Hint for Performance Evaluation
  6. Other Tips
  7. Overview of OpenGL ES 2.0
  8. Conclusions

* Please note the topics of this course are subject to change without prior notice.

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