This course demonstrates the more sophisticated techniques possible using the OpenGL ES 1.1.
By explaining the techniques required to generate images of greater realism, the course provides
deeper insights into OpenGL ES functionality. Also, this course refer to performance aspects of
OpenGL ES application and basic concept of OpenGL ES 2.x.
Goal
After this course is completed, it is assumed that following items can be achieved.
To be able to implement some visual effects using OpenGL ES 1.1 standard.
To be able to give concideration to perfomance aspects of OpenGL ES 1.1 application.
To understand besic concept of OpenGL ES 2.0
Prerequisites
Programming knowledge (especially C), a good grasp of computer graphics concepts and
familiarity with basic topics of the OpenGL ES 1.1. This course are held in Japanese.
This course is held in Japanese.
Capacity
12 people (Seating in Courses is on a first-come, first-served basis.)
Tuition Fee
49,560 Yen (taxes included, for 1 person, 1 day)
Khronos Member: 45,000 Yen
Curriculum
Day 1
Introduction
Texture Mapping(II)
Compressed Texture
Draw Texture
Dynamic Cube Mapping
Planer Reflection
Dot3 Bump Mapping and Specular Mapping
Stencil Shadow
Hint for Performance Evaluation
Overview of OpenGL ES 2.0
Conclusions
* Please note the topics of this course are subject to change without prior notice.