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OpenGL ES Programming training (advanced course)
June 20th, 2008 (1day) 10:00-17:00 (open at 9:30)
DMP New Seminar Room (2 minutes walk from JR Mitaka station) [ MAP ]

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This course demonstrates the more sophisticated techniques possible using the OpenGL ES 1.1.
By explaining the techniques required to generate images of greater realism, the course provides
deeper insights into OpenGL ES functionality. Also, this course refer to performance aspects of
OpenGL ES application and basic concept of OpenGL ES 2.x.


After this course is completed, it is assumed that following items can be achieved.
  1. To be able to implement some visual effects using OpenGL ES 1.1 standard.
  2. To be able to give concideration to perfomance aspects of OpenGL ES 1.1 application.
  3. To understand besic concept of OpenGL ES 2.0


Programming knowledge (especially C), a good grasp of computer graphics concepts and
familiarity with basic topics of the OpenGL ES 1.1. This course are held in Japanese.

This course is held in Japanese.


12 people (Seating in Courses is on a first-come, first-served basis.)

Tuition Fee

49,560 Yen (taxes included, for 1 person, 1 day)
Khronos Member: 45,000 Yen


Day 1
  1. Introduction
  2. Texture Mapping(II)
  3. Compressed Texture
  4. Draw Texture
  5. Dynamic Cube Mapping
  6. Planer Reflection
  7. Dot3 Bump Mapping and Specular Mapping
  8. Stencil Shadow
  9. Hint for Performance Evaluation
  10. Overview of OpenGL ES 2.0
  11. Conclusions

* Please note the topics of this course are subject to change without prior notice.

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