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SGI OpenGL Programming 3 Course

Khronos Event
March 22-26, 2010
Fremont, CA

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This course discusses both the classic fixed-function pipeline and the more modern programmable shader pipeline in OpenGL.

Students learn by developing OpenGL 3.0 applications (based on open-source frameworks: freeglut and GLEW - The OpenGL extension Wrangler) through a series of lab exercises on Linux-based systems.

Topics Covered

  • Creating Windows
  • Rendering Primitives
  • Basic Transformations
  • 3D Viewing and Modeling
  • Depth Buffering and Hidden Surface Removal
  • Animation
  • Input and Window Events
  • Alpha Blending
  • Antialiasing
  • Text
  • Lighting
  • Display Lists
  • Basic Texture Mapping
  • Vertex Arrays
  • Vertex Buffer Objects
  • Programmable Shaders (GLSL)
  • Vertex Shaders
  • Fragment Shaders

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