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The course will provide libraries and frameworks for abstracting the operating system and allowing the student to focus solely on learning OpenGL. Concepts and exercises which are tangentially related to OpenGL and depend on interaction with the OS will be taught using Mac OS X technologies (such as multiple rendering contexts or multithreaded OpenGL applications).
Students will be provided a copy of OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1. (commonly known as the Red Book). You can also purchase the OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 here.
Complete details of this course are available on the Big Nerd Ranch website.