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Moving to Vulkan : How to make your 3D graphics more explicit
26 May 2016
ARM3 Building, Cambridge, UK

Event is now over

Presentations and other assets from this event are presented here. For information on upcoming events, click here.

ARM, with the Khronos UK Chapter, will be hosting the 3rd Vulkan Developer Event at our headquarters in Cambridge.

A full day of technical sessions aims to provide 3D developers with everything they need to come up to speed on Vulkan and to forge ahead and explore how to use Vulkan in their engines and applications.

Time Session and speaker Videos Slides
09:00
10:00
Registration, demos, Q&A clinics, networking and coffee    
10:00
10:30
Welcome and Khronos Developer Day Introduction
Alon Or-bach, Samsung
   
10:30
11:00
Vulkan 101
Tom Olson, ARM
Video PDF
11:00
11.30
Command buffers
Michael Worcester, Imagination
Video PDF
11:30
12:15
SPIR-V and GLSL, SPIR-V Cross Tool
Neil Hickey & Hans-Kristian Arntzen, ARM
Video PDF #1
PDF #2
12:15
13:15
Lunch Break and demos, Q&A clinics & networking    
13:15
13:45
Vertex Fetch and resource descriptors
Jesse Barker, ARM
Video PDF
13:45
14:15
Render passes
Andrew Garrard, Samsung
Video PDF
14:15
14:45
Synchronisation
Tobias Hector, Imagination
Video PDF
14:45
15:00
Coffee Break, demos, Q&A clinics and networking    
15:00
15:30
Swapchains
Alon Or-bach, Samsung
Video PDF
15:30
16:00
Simultaneous Graphics & Compute 
Chris Hebert, NVIDIA
Video PDF
16:00
16:30
Porting apps to Vulkan
Marius Bjorge, ARM
Video PDF
16:30
17:30
Panel discussion - Topic TBA    
17:30 Coach to Cambridge Beer Festival / Cambridge Station    

 



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