The conference will also cover practical details on implementing virtual machine technology, multicore operating systems, and the application of multicore technology to embedded graphics and multimedia. Further information is available at www.multicore-expo.com.
What is Khronos presenting at Multicore Expo?
Khronos will cover two areas of our standards development: OpenCL and the Khronos "Handheld API Ecosystem"
OpenCL (Open Computing Language) enables software developers to take full advantage of high performance compute servers, desktop computer systems and handheld devices that include a diverse mix of multi-core CPUs, GPUs and other parallel processors such as DSPs. OpenCL is being driven by industry-leading companies including 3DLABS, Activision Blizzard, AMD, Apple, ARM, Barco, Broadcom, Codeplay, Electronic Arts, Ericsson, Freescale, HI, IBM, Intel, Imagination Technologies, Kestrel Institute, Motorola, Movidius, Nokia, NVIDIA, QNX, RapidMind, Samsung, Seaweed, SONY, Takumi, Texas Instruments and Umeå University.
OpenCL supports a wide range of applications, ranging from embedded and consumer software to HPC solutions, through a low-level, high performance, portable abstraction. By creating an efficient, close-to-the-metal programming interface, OpenCL will form the foundation layer of a parallel computing ecosystem of platform-independent tools, middleware and applications. Please join us at this tutorial for an opportunity for the HPC community to gain an insight into the architecture and direction of this exciting development.
Khronos has developed a complete ecosystem of mobile graphics and media APIs – including OpenGL ES, OpenMAX IL, OpenVG and OpenKODE – that is enabling advanced user interfaces, 3D games and other rich-media applications on a wide range of handheld devices. This session will provide an overview of this evolving ecosystem and detailed insights into the widely adopted APIs for accelerated 2D and 3D graphics. If you develop multimedia content, these APIs will let you tap into cutting edge graphics and media processing on platforms ranging from high-end workstations to mobile phones.
Engineering keynotes from Platinum/Gold sponsors, invited talks panel discussions
Concurrent Tracks consisting of in-depth technical presentations case studies, panel discussions
Concurrent Tracks consisting of in-depth technical resentations, case studies, panel discussions
Exhibits Delve into multicore demonstrations along with good food and drinks
Panel: Enabling Visual Computing and Next Generation Multicore Mobile Devices March 18th
Wednesday, March 18th 8:45am – 9:45am
Multicore technology and power-optimized graphics and media acceleration will enable a wide variety of visually rich internet devices, mobile handsets, and portable gaming devices. In what ways will users be inspired by graphics supercomputing performance in the palm of their hand? How will mobile devices deliver a no-compromise browsing experience while bringing mobility and location awareness to Web 2.0? Will mobile operating systems leverage parallel processing and can they use standards and still differentiate? How can user interfaces become ever more compelling and functional while running on less power? This panel of experts will explore the technical issues and business opportunities in building visual computing devices for a mobile and connected world.
Neil Trevett | Vice President Mobile Content | NVIDIA
Brian Carlson | OMAP Platform Marketing Manager | Texas Instruments Kari Pulli | Research Fellow and Member of CEO Technology Council | Nokia Tony King-Smith | VP Marketing, Technology Division | Imagination Technologies Vladimir Vukicevic | Infrastructuralist | Mozilla
(Other panelists will be announced shortly)