This webinar is an introductory level summary of the most recent efforts within the Khronos Group.
We will open with a brief introduction to the Khronos Group, then dive into the latest developments from our Working Groups including:
glTF (GL Transmission Format), a specification for the efficient transmission and loading of 3D scenes and models by engines and applications. Included will be an overview of the newly available Physically Based Rendering extensions, which allows developers and artists to achieve photorealism through rendering
3D Commerce, a Working Group devoted to creating specifications and guidelines to align the 3D asset workflow for online retail, so that 3D representations of products can be experienced realistically and consistently across all devices.
OpenXR, an open standard that provides high-performance access to Augmented Reality (AR) and Virtual Reality (VR) platforms and devices
Vulkan, a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs.Also included in this session will be:
Vulkan Ray Tracing extensions, which seamlessly integrate ray tracing functionality alongside Vulkan’s rasterization framework.
Vulkan Machine Learning, a new subgroup at Khronos to improve the solution space for machine learning in Vulkan.
After the presentation, Dennis will be hosting a live, question and answer session.
Presenters and topics:
Neil Trevett, Khronos Group President, V.P. of Developer Ecosystems at NVIDIA
Ed Mackey, PBR TSG Chair, Sr. Software Developer at AGI
Shrenik Sadalgi, 3D Commerce Chair, Director of R&D at Wayfair
Brent Insko, OpenXR Chair, Lead AR/VR Software Architect at Intel
Tom Olson, Vulkan Chair, Director of Graphics Research at ARM
Daniel Koch, Vulkan Ray Tracing TSG Chair, Sr. Graphics System Software Engineer at NVIDIA
Pierre Boudier, Vulkan ML TSG Chair, Technical and Business Leader at NVIDIA
3D Commerce,一个致力于创建规格和准则的工作组,以使3D资产工作流与在线零售保持一致,以便可以在所有设备上真实,一致地体验产品的3D表达。
OpenXR,一种开放标准,可提供对增强现实(AR)和虚拟现实(VR)平台和设备的高性能访问
Vulkan,新一代图形和计算API,可提供对现代GPU的高效,跨平台访问。本届会议还将包括:
Vulkan光线跟踪扩展,将光线跟踪功能与Vulkan的光栅化框架无缝集成
Vulkan机器学习,Khronos的一个新小组,旨在改善Vulkan机器学习的解决方案空间。
演讲结束后,Dennis将主持现场的问答环节。
演讲者和主题:
尼尔特雷维特, Khronos工业协会总裁,NVIDIA开发者生态系统副总裁
埃德麦克基, PBR TSG主席,AGI高级软件开发人员
轩尼克 赛尔德基, 3D商务工作组主席, Wayfair的研发总监
布伦特因斯科, OpenXR主席,英特尔首席AR / VR软件架构师
汤姆奥尔森, Vulkan主席,ARM图形研究总监
丹尼尔科赫, Vulkan Ray Tracing TSG主席,NVIDIA高级图形系统软件工程师
皮埃尔布迪耶, Vulkan ML TSG Chair, Technical and Business Leader at NVIDIA
Who should attend: Professional Developers, 3D/Game Engine Developers, Game Developers, Browser Developers, Programmers, Productivity/Professional Application Developers (CAD, Medical, Building Information Modeling)
Conference Code of Conduct: The Khronos Group is dedicated to providing a harassment-free conference experience for everyone. Visit our Code of Conduct page to learn more.