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Khronos DevU Session GDC 2014
March 19-20, 2014
Game Developer Conference (GDC14), San Francisco, CA

Event is now over

Presentations and other assets from this event are presented here. For information on upcoming events, click here.

Press Release

Khronos Group releases OpenGL 3.1

Khronos Group founders and members are excited to return to GDC 2014 to talk about how Khronos technologies let developers tap into cutting edge graphics and media processing on platforms ranging from high-end workstations to mobile phones.

Join us Wednesday and Thursday for two full days of

  • News and updates on Khronos Technology updates in the private 65 seat Moscone meeting rooms
  • Schmoozing with the founders of these technologies in the next-door Khronos Refreshment Oasis
  • Lots of Prizes to be given away

Registration is free and open to everyone attending GDC (expo pass at a minimum) but space is limited

Location

The Khronos meeting room #262 is located on the West Mezzanine level of the Moscone convention center, just down from the South Lobby and above Halls ABC.  Attendees must have a GDC conference or exhibitor pass to attend.

  • Khronos Private Meeting room #262, West Mezzanine Level
  • Khronos Refreshment Oasis room #270, West Mezzanine Level
  • MOSCONE Convention Center, 747 Howard Street, San Francisco, CA
  • Attendees MUST have a GDC exhibition or Conference pass

DevU Schedule

Wednesday 19th March, 2014
10:00 (Reception 9:30) Press Conference
15:00-16:00 OpenCL DevU (Seat Reservation)
16:00-17:00 OpenVX, Camera & StreamInput DevU (Seat Reservation)
17:00-18:00 OpenGL ES DevU (Seat Reservation)
18:00-19:00 OpenGL DevU (Seat Reservation)
Thursday 20th March, 2014
Special Thanks: Google Beer Sponsorship for Web & 3D Assets Day
10:00-13:30 WebGL Gaming Showcase
15:00-15:50 WebCL DevU (Seat Reservation)
16:00-16:50 COLLADA/glTF DevU (Seat Reservation)
17:00-19:00 WebGL DevU (Seat Reservation)

Khronos Press Conference

Wednesday 19th March, 2014 | 10:00

  • LOCATION: Room 262, West Mezzanine Level, (behind Official Press Room)
  • GUESTS: Members of the Press and Industry by Invitation*
  • RSVP: Jon Hirshon, Horizon PR .(JavaScript must be enabled to view this email address)

Members of the press are invited to attend the Khronos Press Conference, co-hosted again this year with consortium PCGA (PC Gaming Alliance).

OpenCL

Wednesday 19th March, 2014 | 15:00-16:00

Come along to this exclusive Khronos OpenCL Meetup at this year’s GDC event in San Francisco.

  • Hear and discuss the latest updates to the OpenCL specification, including SPIR
  • Put your questions to members of the Khronos Working Group
  • Meet with other community members working with this key Khronos API

Schedule

Speaker Topic
Neil Trevett, President
Khronos Group
OpenCL 2.0 Adopters program and OpenCL Ecosystem Overview
Andrew Richards, CEO
Codeplay
Using the OpenCL language and compiler stack
Matthäus Chajdas, CEO
Volumerics
OpenCL for real-time graphics

Reserve your seat

Vision, Camera & StreamInput

Wednesday 19th March, 2014 | 16:00-17:00

  • Hear and discuss the latest updates to the OpenVX, Camera and StreamInput specification
  • Put your questions to members of the Khronos Working Group
  • Meet with other community members

Schedule

Speaker Topic
Neil Trevett,
NVIDIA
OpenVX
Mikael Sevenier,
Camera working group chair
Camera
Jim Steele StreamInput

Reserve your seat

OpenGL ES

Wednesday 19th March, 2014 | 17:00-18:00

Come along to this exclusive Khronos OpenGL ES Meetup at this year’s GDC event in San Francisco.

  • Hear and discuss the latest updates to the OpenGL ES specification
  • See leading-edge OpenGL ES demos & applications
  • Put your questions to members of the Khronos Working Group
  • Meet with other community members working with this key Khronos API

Reserve your seat

OpenGL

Wednesday 19th March, 2014 | 18:00-19:00

The OpenGL family of APIs (OpenGL, OpenGL ES, WebGL) are more relevant than ever before. Barthold will talk about what is new and interesting in OpenGL 4.4! Cass will discuss how you can get maximum performance out of OpenGL with minimal CPU overhead, by using some of the recently added features to OpenGL. This is also your chance to interact with some of the architects behind the OpenGL API, and meet your fellow OpenGL enthusiasts.

Schedule

Speaker Topic
Barthold Lichtenbelt
NVIDIA
OpenGL 4.4 introduction, news & updates
Cass Everitt
NVIDIA
Low-overhead OpenGL rendering: How you can get maximum performance out of OpenGL with minimal CPU overhead, by using some of the recently added features to OpenGL

Reserve your seat

WebCL

Thursday 20th March, 2014 | 15:00-15:50

Presentations consist of a WebCL tutorial, use cases and demos, and a status update of WebCL API standardization, implementation, applications, and utilities. Topics include:

  • WebCL motivation, tutorial, demos, and use cases
  • WebCL standardization: Status and roadmap
  • WebCL API: Security requirements and provisions
  • WebCL Kernel Validator
  • OpenCL-to-WebCL translator utility
  • Experimental integration of WebCL prototypes into browser engines
  • Questions and answers

Reserve your seat

COLLADA/glTF

Thursday 20th March, 2014 | 16:00-16:50

Come along to this exclusive Khronos COLLADA and glTF Meetup at this year’s GDC event in San Francisco.

Schedule

Speaker Topic
Fabrice Robinet
COLLADA WG Chair
Quick COLLADA and glTF Update
Fabrice Robinet,
COLLADA WG Chair
Tracking Santa with WebGL and glTF
(Presented on behalf of Patrick Cozzi of Analytical Graphics)
Mike Czepiel, Tech Lead
Montage Studio
Building interactive 3D experiences for the Web with Montage Studio
Tony Parisi, founder
Vizi, Inc
A glTF Loader for Three.js
Remi Arnaud, MTS
AMD
COLLADA and glTF demo on the cloud with Rest3D

Reserve your seat

WebGL

Thursday 20th March, 2014 | 17:00-19:00

Special Thanks: Google Beer Sponsorship for Web & 3D Assets Day

Come along to this exclusive Khronos WebGL Meetup at this year’s GDC event in San Francisco.

Reserve your seat

WebGL Gaming Showcase

Thursday 20th March, 2014 | 10:00-13:30

Special Thanks: Google Beer Sponsorship for Web & 3D Assets Day

WebGL is becoming the platform of choice for creating cross-platform, no-download desktop and mobile games based on HTML5. Join us Thursday, March 20th at GDC as industry leaders showcase the latest in games, game tools and game technology using WebGL. Brought to you by the Khronos Group.

Speaker Schedule
10:00 Exhibit floor opens
10:10 Tony Parisi, Vizi
Neil Trevett, Khronos Group and NVIDIA
Introductions
10:30 Will Eastcott and David Evans, PlayCanvas Showcase 1
11:00 Alban Denoyel, Sketchfab Showcase 2
11:30 Victor Sand, Goo Technologies Showcase 3
12:00 Iker Jamardo, Ludei Showcase 4
12:30 Ross McKegney, Verold Showcase 5
13:00 Thibaut Despoulain, Artillery Showcase 6
13:30 James Austin, Turbulenz Showcase 7

Tech Talks, Sessions, Courses and Papers at GDC

Massively Parallel AI on GPGPUs with OpenCL or C++

Mon March 17
1:45 PM

View Presentation
Alex Champandard (AiGameDev.com), Andrew Richards (Codeplay)
Avoiding Catastrophic Performance Loss: Detecting CPU-GPU Sync Points

Wed March 19
2:00 PM

View Presentation

John McDonald (NVIDIA)
OpenGL ES 3.0 and Beyond: How To Deliver Desktop Graphics on Mobile Platforms
(Presented by Intel Corp)

Wed March 19
2:00 PM

View Presentation

Chris Kirkpatrick (Intel Corp), Jon Kennedy (Intel Corp)
Getting the Most Out of OpenGL ES
(Presented by ARM)

Wed March 19
3:30 PM

View Presentation

Dave Shreiner (ARM), Tom Olson (ARM), Daniele Di Donato (ARM)
Approaching Zero Driver Overhead in OpenGL
(Presented by NVIDIA)

Thu March 20
1:00 PM

View Presentation

Cass Everitt (NVIDIA), John McDonald (NVIDIA), Graham Sellers (AMD), Tim Foley (Intel)
Bringing Unreal Engine 4 to OpenGL: Enabling High-End Visuals from PC to Mobile
(Presented by NVIDIA)

Thu March 20
2:30 PM

View Presentation

Evan Hart (NVIDIA), Mathias Schott (NVIDIA), Nick Penwarden (Epic Games)

Khronos Members Exhibiting & Sponsoring at GDC

You can find a complete list of GDC Exhibitors here.

Khronos Members Exhibiting at GDC
AMD 1024 We design and integrate technology that powers millions of intelligent devices, including personal computers, tablets, game consoles and cloud servers that define the new era of surround computing.
ARM 1616
Sponsor
ARM designs the technology that lies at the heart of advanced digital products, from wireless, networking and consumer entertainment solutions to imaging, automotive, security and storage devices. ARM's comprehensive product offering includes CPU and GPU IP, software, standard cell libraries and memories, connectivity products, tools and training services, supported by the industry's broadest partner community.
Codeplay 1239 Codeplay™ are internationally recognised experts in advanced optimising technologies, compilers and programmable graphics. They have been providing acceleration solutions that optimise performance for graphics semiconductor designers and AAA games developers since 1999.
Epic 1224 Epic Games develops cutting-edge games and cross-platform game engine technology. Epic is responsible for the bestselling “Unreal” series of games, the blockbuster “Gears of War” franchise and the groundbreaking “Infinity Blade” line of mobile games. Epic’s award-winning Unreal Engine technology has won dozens of awards and is available for licensing.
Google Sponsor

Join the Google team at our biggest-ever GDC Developer Day! An incredible lineup of content awaits, designed to boost your brain into the stratosphere of gaming excellence. Come meet the developer advocates, engineers and product managers of the Google products that drive users, engagement and retention for your games. Get the lowdown on the very latest ad innovations to grow your revenue. And did we mention there'll be talks from the Chromecast and Glass teams too?

Huawei 302 Huawei device is the leading smart devices company of China, we have smart phones, set-top boxes, Tablets, access terminals,mobile wifi devides, etc.
Imagination 402
Sponsor
Imagination is a global technology leader whose products touch the lives of billions of people throughout the world. With a heritage of technologies for games and developer support for over 20 years Imagination powers major mobile gaming platforms. Imagination’s licensees create some of the world’s most iconic and disruptive products.
Intel Corporation 1016 The future of gaming and graphics technology is happening in real time and Intel has the platforms, software and support to help you bring your ideas to life. Whether it´s 3D graphics, game development, or digital media production, your imagination is driving the visual computing industry and Intel can help. Immerse yourself, and unleash your Visual Adrenaline at www.intel.com/software/GDC and visit us at the GDX Expo Hall at booth #1016.
Mozilla 205  
NVIDIA 1602 NVIDIA is the world leader in visual computing. Its GeForce®, GRID™ and SHIELD™ technologies deliver the best experience for gamers across modern open platforms. NVIDIA's Tegra® processors power a world of computing devices including phones, tablets and micro consoles.
Oculus VR 602 Oculus VR, Inc. is revolutionizing the way people experience 3d worlds. The company’s first product, the highly anticipated Oculus Rift, is a virtual reality headset that allows players to step inside virtual environments. It provides an immersive, stereoscopic 3D experience with an ultra-wide field of view and super low latency head tracking.
Qualcomm 106 Qualcomm Incorporated is the world leader in 3G, 4G and next-generation wireless technologies. For more than 25 years, Qualcomm ideas and inventions have driven the evolution of digital communications. We work with developers to optimize the gaming experience on mobile devices powered by Qualcomm Snapdragon processors. Get your games on more devices and in more markets.
Unity 1402
Sponsor
Unity Technologies is the creator of Unity, a flexible and high-performance development platform used to make and publish interactive 3D and 2D experiences to all of the most popular platforms. Initiatives like the Asset Store, Unity Cloud services, and Unity Games publishing keep Unity at the forefront of innovation.
Valve Sponsor

We started with Half-Life®, the first-person, sci-fi shooter game that's won more than 50 Game of the Year and a few "Best Game Ever" awards. We expanded the Half-Life franchise with a sequel and Half-Life 2 Episodes 1 and 2. Then we added the horror titles Left 4 Dead® and Left 4 Dead 2, the multiplayer combat franchise Team Fortress®, the #1 online action game Counter-Strike® and the award-winning puzzlers Portal™ and Portal 2. And we're just getting warmed up.

Maps



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