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Presentations and other assets from this event are presented here. For information on upcoming events, click here.
The DevU will run from 1:00PM to 5:00 (or 6:00) PM People can register only for DevU -or- Person who registered for KGC can enter DevU freely, but they need to mark DevU participation to receive proceedings.
Khronos standards are fundamental to many of the technologies on display at KGC. If you manufacture develop multimedia content for games, DCC, CAD or mobile devices, you should attend Khronos Group’s DevU (Developer University) to learn about these new industry standards for royalty-free multimedia development:
It’s been two years since Khronos Group has hosted a DevU in Seoul and you don’t want to miss your chance to attend this one. Here is a look at the rich content from our last “Developer University” in Seoul in 2007.
Wednesday 7th | 11:00 - 12:00 | Coex Intercontinental Ballroom | Room 209
|Time||Speaker Name||Speaker Title||Company||Talk Description|
|11:00 - 11:05||Hwanyong Lee||CTO||HUONE||Introduction to KHRONOS Press Conference|
|11:05 - 11:25||Tom Olson||Chair of OpenGL ES||ARM||Updates to the Khronos Mobile Ecosystem and OpenWF|
|11:25 - 11:45||Yeshwant Muthusamy||Chair of OpenMAX AL||NOKIA||Announcing OpenMAX AL 1.0 - New Standard for Mobile Multimedia Applications|
|11:45 - 12:00||Erik Noreke||Chair of OpenSL ES||STEricsson||OpenSL ES - A standardized API for accelerated 3D audio for embedded devices|
Wednesday 7th | 13:00 - 18:00 | Coex Intercontinental Ballroom | Rooms 208A & 208B
|Title||Speaker Name||Speaker Title||Company||Talk Description|
|13:00 - 13:30||Tom Olson||Chair of OpenGL ES||ARM||KHRONOS Group and Mobile Ecosystems
Introduction to KHRONOS Group and its standards with Mobile Ecosystem.
|13:30 - 14:05||Yeshwant Muthusamy||Chair of OpenMAX AL||NOKIA||OpenMAX AL - An Open Standard for Mobile Multimedia Applications
Introduction to OpenMAX AL Standards for Mobile Multimedia Application. This is first release of standard.
|14:05 - 14:25||Erik Noreke||Chair of OpenSL ES||STEricsson||OpenSL ES - 3D Audio for Embedded Devices
OpenSL ES - A standardized API for accelerated 3D audio for embedded devices
|14:25 - 14:40||Tom Olson||Chair of OpenGL ES||ARM||OpenGL for Mobile 3D Graphics
Overview of OpenGL ES for Mobile 3D Graphics
|14:40 - 15:00||Coffee Break and Demonstration -|
|15:00 - 15:20||Hwanyong Lee||CTO||HUONE||OpenVG - 2D Vector Graphics Applications and Implementations
Overview of OpenVG API (2D Vector Graphics), and its applications and various implementations
|15:20 - 15:40||Jaein Hwang||Senior Researcher||KIST||Invited Talk : AR on Mobile Device Using KHRONOS Standard
Korean Governmented Project for Augemented Reality for Mobile Device
|15:40 - 16:00||Avi Shapira||Co-founder||gRemedy||OpenGL and OpenGL ES profiling and code optimization
How to profile and opmized OpenGL and OpenGL ES code. (Especially iPhone Application)
|16:00 - 16:20||Kangyoung Chung||CEO||ideaWorks3D||Airplay 4.0 : OpenGL ES 2.0 and OpenKODE Supports
Introduction to Airplay 4.0 platform for Game Development supporting OpenGL ES 2.0 and OpenKODE
|16:20 - 16:40||Coffee Break and Demonstration -|
|16:40 - 17:00||Tero Sarkkinen||VP||Futuremark||Kanzi UI : OpenGL ES 2.0 based UI solutions
Kanzi UI solution with a demo of OpenGL ES 2.0 based UI in a real device
|17:00 - 17:20||Howard Cho||General Manager||NVIDIA||Worldwide trend of mobile 3D graphics and being part of it.
Overview of world wide trend of mobile 3D graphics and vision of nVIDIA
|17:20 - 17:40||Jeff Moles||General Manager||Antix Lab||Antix + Khronos: How to Launch a Market-Changing Game Service
Why Antix IP plus Khronos APIs are the only viable route to a truly differentiated gaming service and platform
|17:40 - 18:00||Hessed Choi||Field Appl. Engineer||ARM||ARM Mali Architecutre
Explain ARM Mail Architecture for supporting OpenGL ES and OpenVG
|Wrap-up / Q&A Session / Exchange Cards / Social Meeting|