HTML5 Developers Conference

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HTML5 Developers Conference
October 21-25, 2013
Moscone Center, San Francisco

The HTML5 Developer Conference has become the largest JavaScript and HTML5 developers conference in the world. With a number of varying and expanding approaches, tools, best practices, and advice to be had, there's a lot of new information to wrap your head around. Sessions include Javascript, HTML5, Apps & Games, client, cloud, server, mobile, and more.

Khronos related Schedule

Harnessing the Power of the GPU in Web Applications

Neil Trevett | Wednesday October 23rd @ 1:30pm | Room E-132

This session explores the status and potential of three initiatives that are unlocking the power of the GPU for web applications:
WebGL is now an established web technology bringing foundational, GPU-accelerated 3D to browsers across a wide diversity of platforms and devices

WebCL is an emerging JavaScript binding to OpenCL, enabling web applications to compile and execute C kernels across parallel CPUs and GPUs

NVIDIA path rendering extensions to OpenGL are enabling full GPU acceleration of vector based web graphics, particularly critical on mobile devices that need rapid touch responsiveness.

Developing Web Graphics with WebGL

Tony Parisi | Tuesday October 21st @ 10:40am | Room E-132

WebGL creates new possibilities for web graphics. Combined with the animation capabilities of HTML5, WebGL's hardware-accelerated 3D rendering enables the creation of high-performance, visually stunning content for advertising, entertainment, e-commerce, social media, and more.

This session covers the basics required to develop 3D web graphics using WebGL, including rendering, scene graphs, animation, interactivity, behaviors, and integrating 3D onto the page. The session will explore open source libraries and frameworks such as Three.js and Tween.js, 3D content creation tools, the production pipeline, and deployment issues. Several working examples will be presented. Attendees should come away from this session with the knowledge they need to get started building web graphics in WebGL today.