NVIDIA's GPU Technology Conference (GTC) is the must attend digital event for developers, researchers, engineers, and innovators looking to enhance their skills, exchange ideas, and gain a deeper understanding of how AI will transform their work. Discover the latest breakthroughs in AI, HPC, graphics, data science and more.
Join NVIDIA online October 5 - October 9, 2020 in the time zone and language that works best for you.
Khronos Standards Related Sessions
Cross-Platform Ray Tracing - Migrating from DXR to Vulkan [A21182EU]
Date and Time: Tuesday, Oct 603:00 - 03:50 EDT Speakers: Matthew Rusch, Senior Developer Technology Engineer, Graphics, NVIDIA Web Link
Modern graphics APIs offer performant low-level access to accelerated ray tracing, but with this control and flexibility comes complexity and nuance that can be a challenge for developers to navigate. This is a highlight reel of code migration from DirectX to Vulkan ray tracing - including missteps, obstacles and insights encountered along the way. We will also cover recommendations for tooling setup and techniques to get your ray tracing journey smoothly underway.
Cross-Platform Ray Tracing - Migrating from DXR to Vulkan [A21182]
Date and Time: Tuesday, Oct 613:00 - 13:50 EDT Speakers: Matthew Rusch, Senior Developer Technology Engineer, Graphics, NVIDIA Web Link
Modern graphics APIs offer performant low-level access to accelerated ray tracing, but with this control and flexibility comes complexity and nuance that can be a challenge for developers to navigate. This is a highlight reel of code migration from DirectX to Vulkan ray tracing - including missteps, obstacles and insights encountered along the way. We will also cover recommendations for tooling setup and techniques to get your ray tracing journey smoothly underway.