Dan Ginsburg (Staff Engineer, ATI Research)
Neil Trevett
(Vice President Embedded Content, NVIDIA)Rémi Arnaud
(Graphics Architect, SONY COMPUTER ENTERTAINMENT OF AMERICA)Baback Elmieh
(Lead Programmer/Software Architect, Qualcomm)Christian Laforte
(President, Feeling Software)Aaftab Munshi
(Architect, ATI)Brought to you with the collaboration of the industry’s leading OpenGL ES hardware and software vendors, this day-long tutorial provides an in-depth look at the latest technologies in OpenGL ES and how they can be applied to cutting-edge game graphics. The tutorial includes detailed descriptions of the latest features of OpenGL ES 2.0 and the latest extensions, followed by several case-studies of rendering effects that are enabled by these features. The tutorial also focuses on optimizing shaders and applications for maximum interactive performance. Special attention will be given to the unique performance and design requirements of embedded applications.
">Dan Ginsburg (Staff Engineer, ATI Research)
Neil Trevett
(Vice President Embedded Content, NVIDIA)Rémi Arnaud
(Graphics Architect, SONY COMPUTER ENTERTAINMENT OF AMERICA)Baback Elmieh
(Lead Programmer/Software Architect, Qualcomm)Christian Laforte
(President, Feeling Software)Aaftab Munshi
(Architect, ATI)Brought to you with the collaboration of the industry’s leading OpenGL ES hardware and software vendors, this day-long tutorial provides an in-depth look at the latest technologies in OpenGL ES and how they can be applied to cutting-edge game graphics. The tutorial includes detailed descriptions of the latest features of OpenGL ES 2.0 and the latest extensions, followed by several case-studies of rendering effects that are enabled by these features. The tutorial also focuses on optimizing shaders and applications for maximum interactive performance. Special attention will be given to the unique performance and design requirements of embedded applications.
">Dan Ginsburg (Staff Engineer, ATI Research)
Neil Trevett
(Vice President Embedded Content, NVIDIA)Rémi Arnaud
(Graphics Architect, SONY COMPUTER ENTERTAINMENT OF AMERICA)Baback Elmieh
(Lead Programmer/Software Architect, Qualcomm)Christian Laforte
(President, Feeling Software)Aaftab Munshi
(Architect, ATI)Brought to you with the collaboration of the industry’s leading OpenGL ES hardware and software vendors, this day-long tutorial provides an in-depth look at the latest technologies in OpenGL ES and how they can be applied to cutting-edge game graphics. The tutorial includes detailed descriptions of the latest features of OpenGL ES 2.0 and the latest extensions, followed by several case-studies of rendering effects that are enabled by these features. The tutorial also focuses on optimizing shaders and applications for maximum interactive performance. Special attention will be given to the unique performance and design requirements of embedded applications.
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